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Here’s what we cover in this episode of Talking Trek Live:
00:05:20 — New Battle Pass & First Impressions
“We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.”
00:06:30 — Unity Engine Update & Player Impact
“So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.”
00:09:15 — DJz Comedy Take on Unity
“They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’”
00:12:40 — Spox.club Devs Join the Stage
“The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.”
00:15:00 — Resource Alerts Feature Demo
“Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.”
00:20:30 — Upgrade Thresholds & Planning Tools
“This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.”
00:29:50 — Future of Notifications & App Sync
“Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.”
00:32:10 — Requirements Calculator & Long-Term Planning
“It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.”
00:41:00 — Daily Loop Organization
“This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.”
00:42:10 — Mission Tracking Feature Reveal
“Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.”
00:47:40 — Practical Uses for Mission Tracking
“I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.”
00:53:00 — Looking Ahead: v2 of Spox.club
“This is just the beginning — the next version will be a true one-stop shop for players.”
01:04:20 — Alliance Management Tools
“Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.”
01:16:10 — Event Calendar & Planning Features
“This calendar lines up game events so you can finally prep instead of react.”
01:25:45 — Mid-Show Q&A with Players
“We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.”
01:38:20 — Community Feedback on Spox.club
“Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.”
01:52:00 — Deep Dive into Ship Progression
“Tracking every requirement step turns shipbuilding from a guessing game into a checklist.”
02:07:40 — Economy Balance & Resource Concerns
“At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.”
02:21:10 — Wrapping Up Player Questions
“We don’t have all the answers, but the conversation makes the game better for everybody.”
02:34:00 — Closing Thoughts from the Devs
“Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.”
Thanks for listening and hanging out with Talking Trek Live!
By UltimatDJz4.5
7272 ratings
Here’s what we cover in this episode of Talking Trek Live:
00:05:20 — New Battle Pass & First Impressions
“We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.”
00:06:30 — Unity Engine Update & Player Impact
“So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.”
00:09:15 — DJz Comedy Take on Unity
“They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’”
00:12:40 — Spox.club Devs Join the Stage
“The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.”
00:15:00 — Resource Alerts Feature Demo
“Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.”
00:20:30 — Upgrade Thresholds & Planning Tools
“This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.”
00:29:50 — Future of Notifications & App Sync
“Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.”
00:32:10 — Requirements Calculator & Long-Term Planning
“It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.”
00:41:00 — Daily Loop Organization
“This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.”
00:42:10 — Mission Tracking Feature Reveal
“Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.”
00:47:40 — Practical Uses for Mission Tracking
“I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.”
00:53:00 — Looking Ahead: v2 of Spox.club
“This is just the beginning — the next version will be a true one-stop shop for players.”
01:04:20 — Alliance Management Tools
“Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.”
01:16:10 — Event Calendar & Planning Features
“This calendar lines up game events so you can finally prep instead of react.”
01:25:45 — Mid-Show Q&A with Players
“We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.”
01:38:20 — Community Feedback on Spox.club
“Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.”
01:52:00 — Deep Dive into Ship Progression
“Tracking every requirement step turns shipbuilding from a guessing game into a checklist.”
02:07:40 — Economy Balance & Resource Concerns
“At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.”
02:21:10 — Wrapping Up Player Questions
“We don’t have all the answers, but the conversation makes the game better for everybody.”
02:34:00 — Closing Thoughts from the Devs
“Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.”
Thanks for listening and hanging out with Talking Trek Live!

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