Nick, Chip, and Kurabara are back again to wind down their discussion of Mass Effect Andromeda. They talk about getting stuck inside Meridian, and then dive into the crafting system. They consider the aesthetics of Kett gear and evaluate the function of crafting. They also discuss RPG inventory philosphies. Then, they talk about the upgrades available for the Nomad. Chip gets an opportunity to review his list of mods.
Next, they discuss the placement of the Angaran creation revelation, and if that fit within the story. They try to decide if the Kett ever felt like enough of a threat. Nick wonders about Architects on Aya and Havarl. They talk about the Havarl map compared to the other planets. Then, everyone once again speculates on the identity of the Benefactor.
They evaluate the structure of the show as a function of completing planets in order. Nick shares some notes from a new playthrough. They discuss their strategies for creating new characters. Finally, they discuss Bioware's ability to put out different Mass Effect games, and lament the state of the industry.
Thank you for listening to Squad Goals – A Mass Effect Andromeda Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7.mash.gg on Bluesky.
Episode URL: [episode_short_url]
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Website: https://mashthosebuttons.com
Discord: https://mash.gg/discord