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Robin Hunicke chats with Kimberly Voll about how her career in games began, her work on the player behavior team at Riot Games, what it means to design games to play well together, how to empower developers with the right tools and practices to improve player communities, how competitive high stakes moments affect how we interact with each other, and the difficulty of building a studio from the ground up that supports their values and goals. Kimberly is the Co-Founder of Stray Bombay and Co-Founder of the Fair Play Alliance. She is a designer and coder focused on the intersection of human behavior and games. Prior to her current roles, she was a principle game designer and Head of Player Dynamics at Riot Games.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Robin Hunicke chats with Kimberly Voll about how her career in games began, her work on the player behavior team at Riot Games, what it means to design games to play well together, how to empower developers with the right tools and practices to improve player communities, how competitive high stakes moments affect how we interact with each other, and the difficulty of building a studio from the ground up that supports their values and goals. Kimberly is the Co-Founder of Stray Bombay and Co-Founder of the Fair Play Alliance. She is a designer and coder focused on the intersection of human behavior and games. Prior to her current roles, she was a principle game designer and Head of Player Dynamics at Riot Games.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

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