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The world famous Concept Artist, Transportation Designer and Educator chatted with Anthony after hosting an intensive Workshop presented by Autodesk ® SketchBook® Pro, Wacom®, Design Studio Press and CG Masters Academy in June 2014 in Montreal.
In this Syn Studio Podcast Scott chats about the difference between becoming an entertainment designer and an industrial designer, using Sketchbook Pro and how to market yourself as a freelancer. The insights he provides are invaluable, making this podcast episode a must-listen event for every aspiring concept artist.
Scott's fan page - How to Draw - How to Render - SRW - Design Studio Press
In this special episode of the Syn Studio podcast, Anthony traveled to Singapore and met Ben Mauro and Eduardo Peña, two of the most cutting edge concept artists around who’ve worked together on projects such as The Hobbit Trilogy. Ben’s credits also include Elysium, Man of Steel, The Amazing Spiderman 2 and Call of Duty, while Eduardo has worked with Bethesda, Square Enix and Edios.
Check out the website of these amazing artists below - definitely worthwhile !
Ben Mauro : www.artofben.com
Eduardo Peña : www.facebook.com/Eduardo.Pena.Visualist
PS: We have switched to a monthly release format for this podcast. See you all next month for another amazing show !
On this episode of the Syn Studio podcast, we are joined by the famous comic book artist Geof Isherwood. Geof has worked with Marvel and DC Comics for 18 years on series such as Spider-Man, X-Men, Silver Surfer, The Avengers, Thor, and many more. He has also worked in the film industry as a concept and storyboard artist for several major blockbuster films, including latest X-Men film, Battlefield Earth, and Confessions of a Dangerous Mind.
Learn more about Geof's work at his fan page:
Fans of Geoffrey Isherwood
In episode 12, we were joined by matte painter and concept artist Dhamindra Jeevan. We talked about his work on the much-anticipated TV series Cosmos, the Riddick movies and on the film Mars & Avril. Also, we also talked about the digital painting class he developed and taught at Syn Studio.
Be sure to check out the digital painting class:
http://synstudio.ca/digital-painting/
Learn more about Jeevan's work at:
http://www.djeevan.com
Note: This concludes the 2nd season of the Syn Studio Podcast, thank you for listening and see you again in the Summer for season 3 !
Thierry Doizon, a.k.a Barontieri is the special guest for episode 11 of the Syn Studio Podcast. Thierry is an art director at Ubisoft Montreal and has an impressive portfolio, which features work from the Assassin's Creed, Prince of Persia and Tron Legacy universes, among others. In the podcast, we discussed how to get hired in the game industry and the challenges of the future.
Thierry's Web site:
http://www.barontieri.com
In episode 10 of the Syn Studio podcast, we spoke with the Andrew Maximov, a 3D artist, concept artist and technical art director. He shared some stories about working on the very popular game World of Tanks when he was in Belarus. We also talked about his experiences at Gameloft in Montreal and he offered some advice to people trying to improve their skills.
To learn more about Andrew, please visit his website at: http://artisaverb.info/index.html
In Episode 7 of the Syn Studio podcast, we spoke with Jung Park,Lead Concept Artist at Sony Santa Monica working on God Of War Ascension. He's also designed and illustrated for Lineage, Guild War 2, Transformers 4, Hawken, Battle Los Angeles and Magic the Gathering, among others.
In this podcast we spoke about his experience at Midway, on Lineage and as a co-founder and instructor of Red Engine Studios, a top art school in Los Angles. You can find out more at:
http://www.jungparkart.com/
http://www.redenginestudios.com/
In Episode 6 of the Syn Studio podcast (recorded April 6th, 2012), we spoke with Meinert Hansen, an amazing concept artist artist and illustrator with 28 years of industry experience! His recent credits include Batman Arkham Origins (Warner Bros. Games Montreal), Splinter Cell Conviction, Myst IV Revelation (Ubisoft Montreal) and 300 (Warner Bros. Pictures). We had an interesting conversation about the differences between working in the games and film industries and the golden age of illustration. You can see some of his work at: http://meinerthansen.com/
From the publisher's feed