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Adrian Bobb is an illustrator, concept artist and filmmaker. He's worked for the McGill Redpath museum as a scientific illustrator and for the History Channel and Ubisoft (on Assassin's Creed 2), among others, as a concept artist. He’s also made a few independent movies. One feature length film that Adrian just finished making called Red Shift and another short film that was at Fantasia festival in 2010, among others. In this podcast we had an entertaining and enlightening chat about storytelling, creature design and film. You an see Adrian's work at http://vimeo.com/abobb as well as http://www.adrianbobb.com/ and you can find out more about his film Red Shift here : https://www.facebook.com/Redshift2013.
In Episode 4 of the Syn Studio podcast (recorded September 4th, 2012), we talked with Jeff Simpson, Senior Concept Artist at Microsoft 343 Industries. A fantastic concept artist who has worked at Ubisoft as a character designer on the Assassin's Creed franchise, as well as recently working on designs for Moon Knight on Disney+. We had a fascinating chat and shared some laughs about art, film and the future of the game industry. You can see his work at http://jeffsimpsonkh.cghub.com/images/ and http://surrealsushi.com/ .
In episode 3 of the Syn Studio podcast (recorded April 2nd, 2012) we spoke with Frédéric St-Arnaud, a top photorealistic matte painter, VFX and concept artist whose movie credits include the most recent Indiana Jones movie, Resident Evil, Sin City, the latest Terminator, the Golden Compass, and Spy Kids 2 & 3. We spoke about the roles of visual artists in the film industry and the different projects he's worked on. You can see his work at http://starno.net/ .
In episode 2 of the Syn Studio podcast (recorded Februay 20th, 2012) we spoke with Marc Taro Holmes, formerly art director at BioWare and currently a freelance concept artist working with Electronic Arts and co-founder and water colour instructor at urbansketchers.org. We spoke about how the games' industry has evolved over the last decade and what it takes to be an artist in today's industry. You can see some of his work on his blogs : http://tarosan.wordpress.com/ and http://citizensketcher.wordpress.com/.
In episode 1 of the Syn Studio podcast (recorded July 5th, 2012) we spoke with Jack Zhang, an amazing 3D artist who's worked at THQ, Electronic Arts and is now a lead artist at Funcom. We had an interesting and entertaining conversation about what it takes to get mad skillz and get a good job in the industry. You can see his portfolio on CGsociety here : http://jackzhang.cgsociety.org/gallery/
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