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This is a pretty bog-standard “Recapture the D&D I remember when I was 11” moonshot game, where the lessons learned about what D&D used to be like seem to be that it was awful but we loved it. Does it promise to be all about player empowerment and then immediately strip almost any tools they might have used away from them? You’ll have to listen to find out, but it’d be weird if I asked that question and the answer was no, wouldn’t it.
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By Jef Aldrich and Jon Taylor4.6
225225 ratings
This is a pretty bog-standard “Recapture the D&D I remember when I was 11” moonshot game, where the lessons learned about what D&D used to be like seem to be that it was awful but we loved it. Does it promise to be all about player empowerment and then immediately strip almost any tools they might have used away from them? You’ll have to listen to find out, but it’d be weird if I asked that question and the answer was no, wouldn’t it.
Learn more about your ad choices. Visit megaphone.fm/adchoices

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