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You're a DM and you have a story you'd like to tell but the darn Player Characters won't follow the story. What do you do? How do you handle the campaign that's not going as planned? Jeremy pulls a major piece of advice from a song from 1980s band 38 Special.
A lot of people dismiss D&D 4th Edition as a mistake but there were a lot of good aspects to that version of the game. One of them was minions which were simplified monsters used in tandem with bosses and boss fights. In this episode Jeremy suggests that bringing the concept back can spice up combat encounters.
It's almost Halloween in the U.S. and maybe you'd like to run a scary One Shot or Adventure. How do you bring scary elements into your game? What types of horror are there? Jeremy waxes poetic about one of his favorite adventure types.
Want a Roc that can teleport giant rocks to drop on the players? How about an alien with acid for blood found on a crash landed ship. That's completely unique and no one else has ever thought of it. In this episode Jeremy gives some tips for customizing monsters and mostly encourages you to be creative with your creatures!
In the finale of the 3-part interview, Johnn and Jeremy discuss garnering emotional responses from your players and a weird question about the Stone to Flesh spell.
In Part 2 of the interview, Jeremy and Johnn discuss how to hand out treasure, and making compelling cultures. Part 3 will release this Thursday!
In the first of what I hope will be many more to come, Jeremy sits down to answer listener and reader questions with Johnn Four of www.roleplayingtips.com. The rest of the interview will be released Tuesday and Thursday this week.
RPG Gatekeeping is the practice of deciding someone isn't worthy of participating in our hobby or that because they look different, have different beliefs, or lead a different lifestyle, they can't participate in our hobby. It's wrong. In this episode Jeremy talks about the need to be accepting of everyone in the hobby, young/old, straight/gay/bi, cis/trans. None of that matters. What matters is can you sit at the table and have a good time together.
Random Encounters, some DMs love them, some hate them. In this episode Jeremy discusses strategies for using Random Encounters that still make your world feel alive and active but won't derail your gaming session.
In this episode, Jeremy fights through a sinus infection to talk about how you can use real world organizations as a framework for groups and guilds that could exist in your world. He also mispronounces a lot of words and generally sounds rough. I apologize for that.
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