Tales & Tactics

Tales & Tactics

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Tales & Tactics episodes

  • BtB: Skill & Ability

    In this episode we dive into the numbers that shape your tabletop experience! From Dungeons & Dragons to Necromunda and beyond, we explore how attributes, skills, and stats define a character’s abilities, delving into classic characteristics like Strength, Dexterity, and Intelligence, and their derivatives like hit points and spell points. We'll also break down the difference between level-based and skill-based systems, compare broad versus linked skills, and discuss unique alternatives like elemental attributes in *Legend of the Five Rings* or stat pools in *Numenera*. Plus, we tackle skill bloat and the evolution of stats across various systems!

    56 min
  • Dux Britanniarum

    In this episode, we explore Dux Britanniarum, a 2012 release by Richard Clarke from TooFatLardies, which pioneered core mechanics like Force Morale that became central in later games. Known for its balance between historical depth and enjoyable gameplay, this skirmish campaign game allows players to relive the turbulent post-Roman period in Britain. With the Saxons raiding British lands, the game emphasizes storytelling through character development and strategic decisions in raids and battles. We also discuss its enduring popularity, the recommended Dux Raiders expansion, and the unique campaign experience it offers.

    54 min
  • BtB: Time and Distance

    In this episode, we explore how time-keeping and distance impact gameplay across RPGs, wargames, and board games. We discuss how different systems, from the tactical rounds of Dungeons & Dragons to the hex grids of GURPS, handle time and movement, influencing resource management, strategy, and game balance. With examples from various games, we highlight how these mechanics shape both combat scenarios and long-term storytelling, and how players often modify them through house rules for a more personalized experience.

    59 min
  • Dungeon Crawl Classics

    In this episode, we take a deep dive into the unique world of Dungeon Crawl Classics (DCC) RPG. We explore the fascinating history of the game, its association with the old-school renaissance movement, and the creative vision of Goodman Games. We also delve into the core concepts of the Dice Chain, Gonzo Fantasy, and Appendix N's influence on the game play of DCC. From the chaotic, unpredictability of magic, to the divine mandates of the deities, we uncover how these elements shape the experiences of both players and judges. Whether you're a seasoned DCC player or new to the game, this episode offers insights and inspiration for your next adventure in the world of dungeon crawling and sword-and-sorcery excitement.

    59 min
  • BtB: A Return to Scope & Scale

    In this episode, we explore the concepts of scope and scale in wargames and RPGs. Scope focuses on the player's perspective, defining the limits and range of their actions, while scale determines how close we are to the action and the level of abstraction. We dive into various examples, from skirmish and grand strategy games like BattleTech and De Bellis Antiquitatis, to RPGs such as The One Ring and Warhammer Fantasy Roleplay, examining how they handle command levels, group actions, resource management, and character power dynamics. Tune in as we discuss everything from bathtubbing and battlefield command to cinematic and principled approaches to abstraction.

    50 min
  • Space & Sword Weirdos

    In this episode, we dive into the quirky and fast-paced world of Space Weirdos and Sword Weirdos, skirmish games created by Casey Garske. We'll explore the unique mechanics, creative freedom, and DIY nature of these rules-light miniatures games, uncovering what sets them apart in the tabletop community. Whether you're a veteran skirmisher or new to the genre, join us as we break down what makes these games a standout in the indie wargaming scene!

    44 min
  • AD&D 1st Edition: Dungeon Masters Guide

    In this episode, we continue our exploration of the Advanced Dungeons & Dragons 1st Edition Dungeon Master's Guide, a defining resource for running the game and the core of this system. We'll uncover the book's deep influence on the role-playing game landscape, focusing on its comprehensive though somewhat esoteric rules, and invaluable tools, rich with ideas for running immersive campaigns. Join us as we examine the DMG's historical significance, key contributions, and the lasting impact it has on shaping the art of game mastering. Whether you're an experienced Dungeon Master or curious about the origins of RPGs, this episode promises a deep dive into a legendary guide that has stood the test of time.

    1 hr 30 min
  • AD&D 1st Edition: Players Handbook

    In this episode, we delve into the iconic Advanced Dungeons & Dragons 1st Edition Players Handbook, a cornerstone of tabletop role-playing games. We'll explore its groundbreaking impact on the RPG community, highlighting its detailed rules, rich character classes, and intricate magic systems. Join us as we discuss the book's historical significance, key features, and enduring legacy that continues to influence modern RPGs. Whether you're a veteran player or new to the world of Dungeons and Dragons, this episode offers a nostalgic journey and fresh insights into this classic gaming masterpiece.

    1 hr 33 min
  • Starship Troopers

    In this episode, we dive into Avalon Hill's Starship Troopers board game, inspired by Robert A. Heinlein's classic novel. We'll explore the game's unique asymmetrical gameplay, and strategic depth that pits the Mobile Infantry against the Arachnids and their humanoid alien allies. Join us as we discuss the scenarios, the game's components, and its lasting impact on the sci-fi and tabletop gaming world. Whether you're a seasoned player or new to Starship Troopers, this episode offers insights and tips to enhance your gameplay experience.

    57 min
  • Advanced Fighting Fantasy

    This episode, we explore Advance Fighting Fantasy (AFF), a tabletop RPG system evolving from the popular Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone. AFF combines simple, original mechanics with expanded rules for character creation, magic, and combat. Set in the rich fantasy world of Titan, it features detailed settings like Allansia, along with a comprehensive bestiary and spell system. AFF’s streamlined and flexible gameplay is accessible to newcomers yet offers depth for experienced gamers, creating an engaging and immersive role-playing experience.

    1 hr 11 min

About Tales & Tactics

From the publisher's feed

Welcome to Tales & Tactics, where we dive into the fascinating world of tabletop games. From well-known classics to the more obscure and bizarre, we explore their rules and delve into their rich…

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