
Sign up to save your podcasts
Or


The recording for this Talking in Carz episode starts a few minutes into the show, but once it kicks in, DJz and Jules go deep on Arcfall launch day, the new Borg Sphere loop, and the real math behind blueprint acquisition in Star Trek Fleet Command.
This episode breaks down how the new hostile mechanics work, why killing hostiles without the Sphere does not really help progression, and how the Sphere’s tasks and Maverick-credit rewards are designed to scale over time. DJz and Jules also tackle the biggest hot-button topic of the launch: blueprint cost, free-to-play timelines, and the hard choices players now have to make between Dive Bar upgrades, research, officers, and Sphere progress.
They also cover Suppressors vs. Obliterators, forbidden tech, Chaos Tech, new refits, artifacts, epic Maverick credits, and why the Sphere is best understood as a loop-focused ship rather than an all-purpose monster. Along the way, they share the strategy advice players need most on day one, including when to prioritize Dive Bar 20, when Dive Bar 30 may actually be smarter, and why Jules’ calculator is so important for planning your path.
If you’re trying to figure out whether the Borg Sphere is worth chasing, how long free-to-play acquisition may really take, and what matters most in Arcfall right now, this episode is your roadmap.
#StarTrekFleetCommand #STFC #Arcfall #BorgSphere #TalkingTrek #TalkingInCarz #Scopely #STFCStrategy #MaverickFaction #StarTrek
00:00 First Contact event hype and exclusive real-life rewards
By UltimatDJz4.5
7272 ratings
The recording for this Talking in Carz episode starts a few minutes into the show, but once it kicks in, DJz and Jules go deep on Arcfall launch day, the new Borg Sphere loop, and the real math behind blueprint acquisition in Star Trek Fleet Command.
This episode breaks down how the new hostile mechanics work, why killing hostiles without the Sphere does not really help progression, and how the Sphere’s tasks and Maverick-credit rewards are designed to scale over time. DJz and Jules also tackle the biggest hot-button topic of the launch: blueprint cost, free-to-play timelines, and the hard choices players now have to make between Dive Bar upgrades, research, officers, and Sphere progress.
They also cover Suppressors vs. Obliterators, forbidden tech, Chaos Tech, new refits, artifacts, epic Maverick credits, and why the Sphere is best understood as a loop-focused ship rather than an all-purpose monster. Along the way, they share the strategy advice players need most on day one, including when to prioritize Dive Bar 20, when Dive Bar 30 may actually be smarter, and why Jules’ calculator is so important for planning your path.
If you’re trying to figure out whether the Borg Sphere is worth chasing, how long free-to-play acquisition may really take, and what matters most in Arcfall right now, this episode is your roadmap.
#StarTrekFleetCommand #STFC #Arcfall #BorgSphere #TalkingTrek #TalkingInCarz #Scopely #STFCStrategy #MaverickFaction #StarTrek
00:00 First Contact event hype and exclusive real-life rewards

23,178 Listeners

16,313 Listeners

153,989 Listeners

64,567 Listeners

29,476 Listeners

12,741 Listeners

6,247 Listeners

43,953 Listeners

6,298 Listeners

1,162 Listeners

11,013 Listeners

5,946 Listeners

478 Listeners

2,476 Listeners

5 Listeners