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Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has cast a temporal loop spell over us that we can’t escape.
There are a thousand stories you can tell with Dungeons & Dragons, but what if you really want to tell the same story more than once? Because roleplaying games present players with so many choices, sometimes it can be fascinating to go back and see if your current players will take the road less traveled, or if some mistakes are built to last. We’re going to explore running the same adventure more than once, and how to get the most out of the experience.
Adventure I6 Ravenloft came out in 1983, and in addition to being the origin of the famous vampire antagonist Strahd Von Zarovich, the adventure also featured a unique structure that allowed for the cards drawn by a fortune teller during a reading to randomize elements of the game, making I6 a natural adventure to play multiple times. On top of all of this, Konami completely stole the image of Strahd Von Zarovich as a stand-in for Dracula on the cover of 1987’s Castlevania II: Simon’s Quest.
By Chris Sneeze5
33 ratings
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has cast a temporal loop spell over us that we can’t escape.
There are a thousand stories you can tell with Dungeons & Dragons, but what if you really want to tell the same story more than once? Because roleplaying games present players with so many choices, sometimes it can be fascinating to go back and see if your current players will take the road less traveled, or if some mistakes are built to last. We’re going to explore running the same adventure more than once, and how to get the most out of the experience.
Adventure I6 Ravenloft came out in 1983, and in addition to being the origin of the famous vampire antagonist Strahd Von Zarovich, the adventure also featured a unique structure that allowed for the cards drawn by a fortune teller during a reading to randomize elements of the game, making I6 a natural adventure to play multiple times. On top of all of this, Konami completely stole the image of Strahd Von Zarovich as a stand-in for Dracula on the cover of 1987’s Castlevania II: Simon’s Quest.

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