Time keeps on slipping slipping slipping into the future… and we should probably have some way to track it, some reason for keeping time, and have some interesting holidays and festivals to break up the monotony of the passing of the days. Maybe even put some cool adventures inside those holiday moments. That’s what todays episode is all about.
The round is the measure of time that is most often referenced in D&D. In Original D&D, AD&D 1st Edition, and AD&D 2nd Edition, a round was one minute long, however, AD&D 2e makes the point of saying rounds are an abstract, kind of like hit points, not an absolute measure of time. Basic D&D through all versions of the Basic set, and up to the Rules Cyclopedia, has 10 second rounds, but also mentions that combat that takes less than one turn (10 minutes) should be considered to take one turn (10 minutes). That’s because we need to know when your torches burn out. D&D 3rd, 4th, and 5th has six second rounds, most likely because that means 10 rounds equates to one minute. Who uses torches anymore, we all have darkvision or light spells?