THAC0 with Advantage

THAC0 with Advantage

By Chris SneezeLeisureGames
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THAC0 with Advantage episodes

  • The Heroes of Hovel’s Way. Chapter 7 – Wards

    The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.

    Music and Sound effects are from Envato and Storyblocks and are under a royalty free license

    Join us on the THAC0 with Advantage Discord here
    Join The Thac0 with Advantage Patreon here
    47 min
  • The Heroes of Hovel’s Way. Chapter 6 – 1729

    The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.

    Music and Sound effects are from Envato and Storyblocks and are under a royalty free license

    Join us on the THAC0 with Advantage Discord here
    Join The Thac0 with Advantage Patreon here
    30 min
  • Thac0 with Advantage 55. Worldbuilding Part 2

    Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D.

    A few episodes ago, we talked a little about homebrewing and setting building, but much of that was hypothetical. This week, We’re getting practical by talking to Chris about his homebrew ideas and how he’s used them in our play, The Heroes of Hovel’s Way. We’ve custom-crafted a new episode just for you.

    From the Bardic College

    In Search of the Unknown was an adventure that came out in 1978, and for a while, it was the included adventure in the 1981 Basic Set. This adventure was a little different than other adventures that would be published, because while there was a framing device describing why the PCs would show up, and what they might find, but the adventure itself included rooms and caves without any key. There was advice for the DM to guide them toward what encounters should be placed in those empty spaces. It was meant to be a teaching tool that provided the DM with some momentum. One thing the adventure didn’t do was teach the DM how to pronounce the name of the location where it takes place, Quasqueton.

    LINKS
    Thac0 with Advantage Patreon
    Join us on the THAC0 with Advantage Discord
    Thac0 with Advantage YouTube Channel
    Write for Gnome Stew
    U-Con! In Michigan
    Pre-Order Daggerheart RPG
    MT Blacks Newsletter

    1 hr 14 min
  • Thac0 with Advantage 54. Range of Player Skill

    Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D was our training wheels for getting into roleplaying games.

    How much experience do your players have? Not their characters, but your players. What do you need to do to run a game for players that don’t think about tactics and how classes complement one another, versus players that know the best collection of abilities to actions to defeat monsters way above their weight class. On the other hand, what about players that are naturally tactically minded, but haven’t quite warmed up to the aspects of D&D that doesn’t revolve around finding the best way to navigate combat? We’re going to look at different levels of player and their ability and appetite for tactics.

    From the Bardic College

    According to the D&D 3rd edition Dungeon Master’s Guide, a well constructed adventure will consist of 10% easy encounters, 20% conditionally easy encounters , 50% challenging encounters, i.e. the encounter level is equal to the average party level, 15% very difficult, i.e. 1 to 4 encounter levels above the party average, and 5% overpowering, meaning that the encounter is 4 or more levels above the average party level. Now that we know that part of the equation, if a challenging encounter should use 20% of the party’s resources, and characters should level up after 13.33 encounters equal to their average party level, how many times will the party sleep before they get killed trying to complete City of the Spider Queen?

    LINKS
    Thac0 with Advantage Patreon
    Join us on the THAC0 with Advantage Discord
    Thac0 with Advantage YouTube Channel
    Write for Gnome Stew
    Wildmage Press | Horizons Magazine
    Dungeons & Dragons turns 50 this year. Here’s what the game has meant to you

    1 hr 12 min
  • The Heroes of Hovel’s Way. Chapter 5 – The Island

    The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.

    Music and Sound effects are from Envato and Storyblocks and are under a royalty free license

    Join us on the THAC0 with Advantage Discord here
    Join The Thac0 with Advantage Patreon here
    47 min
  • Thac0 with Advantage 53. Backgrounds

    Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the five page backstory we wrote for our characters.

    Characters in our fantasy stories have always had varied and interesting backgrounds. From Conan being born on the battlefield to Raistlin being weak and sickly his entire life. These moments in their lives helped push them into who they were as the characters we’ve enjoyed in fiction. RPG characters can be the same but it’s nice when the game helps us get there. Jared and Ang discuss the history of backgrounds in DnD and then their current implementation in D&D 2024 and other contemporary high fantasy games.

    From the Bardic College

    Kits were a concept from AD&D 2e that modified a character class by giving it some minor abilities and a few extra proficiencies. The first appearance of kits was in the Time of the Dragon boxed set, where they were used to portray the standard abilities that people from different cultures would have. These weren’t broad concepts, but more setting-specific, like Minotaur Legionnaire or Gnomish Companion of the Dead. In this version of kits, you had to “pay back” the extra proficiencies you got at 1st level, meaning that by the time you reached a specific level, you had the same number of proficiencies that anyone of that class would have.

    Kits continued on into the PHBR series, with PHBR1 The Complete Fighter. Some kits, like the swashbuckler, opened up new abilities and playstyles, and others just penalized you for fun, like the barbarian. But by the time the Complete Book of Elves came around, kits were starting to just add things to make characters better than they were without kits, and some much more so than others.

    TSR tried to get the Kit Horses back in the barn with Player’s Options: Skills and Powers, where kits were a minor add on at the end of character creation, that bundled some abilities slightly cheaper when taken as part of the kit than if purchased otherwise. Skills & Powers had to get that power creep under control before it introduced it’s own power creep.

    LINKS
    Thac0 with Advantage Patreon
    Join us on the THAC0 with Advantage Discord
    Thac0 with Advantage YouTube Channel
    Write for Gnome Stew
    Shadow City Mysteries: Tabletop Roleplaying Game – BackerKit

    1 hr 1 min
  • The Heroes of Hovel’s Way. Chapter 4 – Shadows

    The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.

    Music and Sound effects are from Envato and Storyblocks and are under a royalty free license

    Join us on the THAC0 with Advantage Discord here
    Join The Thac0 with Advantage Patreon here
    54 min
  • Thac0 with Advantage 52. A Question of Evil?

    Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has almost completed the process of ceremorphosis on us..

    Senda and Phil, our beloved Pandas That Talk About Games, were recently discussing nefarious player characters in a campaign and how to handle them, and they just happened to ask “I wonder what Ang and Jared think about this topic in D&D.” Today, we’re going to explore what Ang and Jared think about evil characters in D&D campaign. Does it work, and if it does, how does it work. Join us in our descent into evil.

    From the Bardic College

    Back at the dawn of Dungeons & Dragons, no one was evil. Which is to say, the alignment system wasn’t based on a combination of a Chaos/Law axis and a Good/Evil axis. There was only Chaos, Neutrality, and Law. Micheal Moorcock and Poul Anderson were big inspirations on the early game, and the fantasy stories written by those authors arranged the multiverse as a constant conflict between Chaos and Order. In early D&D, Chaos did tend to be the default “evil,” even though it’s really more about entropy and change. It may also have been a wee bit less confusing for alignment arguments across the decades if Order wasn’t translated as Law, but who are we to advocate for fewer arguments that probably ended thousands of D&D groups and friendships?

    LINKS
    Thac0 with Advantage Patreon
    Join us on the THAC0 with Advantage Discord
    • Write for Gnome Stew
    • Order of the Stick Web Comic
    • D&D Direct
    • 1 hr 8 min
    • The Heroes of Hovel’s Way. Chapter 3 – The Black Blades

      The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.

      Music and Sound effects are from Envato and Storyblocks and are under a royalty free license

      Join us on the THAC0 with Advantage Discord

      55 min
    • Thac0 with Advantage 51. What Goes In Your Homebrew?

      Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still has a lot of potential energy.

      From 3rd edition forward, when asked, the majority of DMs indicate that they run a homebrew campaign, rather than a published setting. But what does that mean? What goes into that homebrew setting? Where the the inspiration come from? Does this mean that setting material is less valuable than general material? We’re going to pick apart what goes into creating a campaign from the ground up, and look at what gets ground up to make a homebrew setting.

      From the Bardic College

      How many official Dungeons & Dragons settings have been published over the years? If official means published by the current owner of D&D, there are more than 35 settings, including some interesting familiar locations from beyond D&D’s IP, like Conan’s Hyperborean Age, the movie version of Red Sonja’s word, and the Blizzard properties of Diablo and Warcraft. But, to be clear, Warcraft was a D&D setting briefly, but World of Warcraft was a d20 game using the 3eSRD. And the Warcraft movie definitely isn’t a D&D setting.

      LINKS
      Thac0 with Advantage Patreon
      Join us on the THAC0 with Advantage Discord
      • Write for Gnome Stew
      • Dungeons & Dragons 50th Anniversary Then/Now Set – Hasbro Pulse
      • Deborah Ann Woll teaches Jon Bernthal DnD
      • 58 min

      About THAC0 with Advantage

      From the publisher's feed

      Practical DM & player strategy for D&D and fantasy RPGs. Join veteran storytellers Ang and Jared as these friends explore GM craft, worldbuilding, and how to run your best game.

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