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Wherein we find our heroes still locked in mortal combat with a nigh invincible army of terrors from the deepest pits of hell. Garst is there, too.
A short-ish session, wherein Garst and Volzzat find themselves surrounded by assassins and must take swift and brutal action to escape.
Wherein our intrepid heroes return to the capital city of BLANK. There are some frank discussions about our future in the army and about Garst's "father", and some serious shopping in the magic markets. There is much haggling, bickering, and hemming & hawing.
A short interlude, in which plans are made for what we do while in town, and Garst tries to involve Volzzat in a capitalist scheme involving branded merchandise.
In which Garst, Ni'Vek, and Yoges decide to become gladiators in the arena, while Volzzat takes a back seat to their shenanigans.
Wherein our Heroes dither about, taking their sweet time making plans for scouting the island. Much is argued, little is agreed upon, but action is finally taken, and a terrifying discovery is made. Also, contrary to all prevailing wisdom, they split the party. Three ways.
Wherein our Heroes make quick work of the DM's mini-boss, much to his chagrin. And a long-awaited milestone is reached.
Wherein our heroes engage in dramatic combat with a host of fiendish enemies. There is much complaining about terrible rolls.
Wherein our vaunted team of heroes has landed after their harrowing battle on dragon-back. They debate rest length, celebrate Volzzat's lucky arrow strike, and argue over which tactics to employ in their final confrontation with their evil nemesis.
Wherein our Dragon-Mounted Heroes mop up the rest of the flying demons, but are forced to land on a bare volcanic island, wounded, tired, and unsure of the status of their primary target.
From the publisher's feed
RealPlay D&D 5e Podcast taking place in the Homebrew world of Thaestra. It details the adventures of a small military unit during the Incursion War... A battle between the denizens of this…