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In a fit of productivity (don't get used to it) we give you the third installment of our 5e playthrough of the Gary Gygax classic, "The Village of Hommlet". Having regrouped at the village, the party venture once more into the ruined moat house. This time, they are certain they shall face a basilisk, or worse, their true selves (just kidding - a basilisk).
The party ventures east of the village of Hommlet, and finally
We kick off our SIXTH season (??!!!) with a 5e playthrough of Gary Gygax's classic module "The Village of Hommlet". There's a village. There's a shifty priest. There's a ruined moat house. Everything is fine.
Having awoken deep within the mausoleum of the Onyx Queen's opulent palace, can our survivors unravel the so-called merciful monarch’s horrible dark secret?
Spoiler alert: our final episode of 2024 is just under 30 minutes long.
Apologies in advance for some minor audio issues during this episode.
What's that you say? All you want for Christmas is a new Thankless Roll Players episode? Well, okay then...
Having made their blood sacrifice, our intrepid party of inept rabble venture deep into the horror-filled corridors of the Temple of Herlezzect (yeah, we can't pronounce it either) in the concluding part of our playthrough of Nick Baran's "The Precipice of Corruption" for Dungeon Crawl Classics.
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The town of Stennard finds itself in desperate need. The crops have failed and famine is imminent. In a bold effort to save the town, the constable sends their best hunters in search of game, treading into the forbidden lands to the west. But when they fail to return, only an unseemly mob of cutthroats and fortune seekers are willing to take on
Get it here:
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Something is amiss in the town of Fairhaven. It's the night before the regional roller derby championship, and our beloved local team are acting decidedly out of character. Can cable access hosts Jake Tooley, Link Thickneck, Erasmus Polk, and Captain Puddles get to the bottom of
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The operatives undertake a somewhat legal contract for the Bloodcutters - transporting a body containing valuable experimental organs across the Wash. But there's a slight snag. It appears somebody else also wants those organs, and will stop at nothing to get them, as we continue our playthrough of "Cities Without Number".
A saxaboom plays a forlorn space jazz tune as the sun fails to
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