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Befitting the trend of splitting all series finales in two (and not at all due to lack of time to do any editing), and making the audience wait an unduly long time for those parts, we present the first part of the final installment of our playthrough of "Court of Blades". It's probably worth the wait.
The gang continues their task of destroying the good name of another house via the weapon of theatre, but not before discussing how to once and for all rid themselves of a particularly bothersome thorn in their side, as we continue our playthrough of a Couple of Drakes' "Court of Blades".
Our sporadic games of Dungeon World continue, as our druid, thief and barbarian tackle a shimmering mage's tower in the middle of a forest. Trampolining, rapping, Cronenberg-esque body horror? This episode has everything. But definitely not an owlbear. Apologies in advance for some choppy audio here and there.
We continue our efforts to further the cause of House Bastien, and our status within it, in the vibrant, sprawling city-state of Ilrien, as we continue our playthrough of A Couple Of Drakes' "Court of Blades".
Come with us to the vibrant, sprawling city-state of Ilrien, as we follow the trials and tribulations of upstart House Bastien, as they try to scale society's ladder by any means necessary, in our first full session of A Couple Of Drakes' "Court of Blades".
Sixteen foolish peasants who foolishly believe they were born for greater things, foolishly take the word of a mysterious woman in blue that if they foolishly step off a cliff onto an invisible bridge and go to a prison in a hole in the sky, and foolishly fight a titan, then all of their wishes will come true. The foolish peasants foolishly do so. The fools!
Given that two of our favorite games of the last year were Greg Stolze's "Dueling Fops of Vindamere" and John Harper's "Blades in the Dark", how could we resist a beast such as Shawn & Navi Drake's "Court of Blades" - a game of scheming nobles, court magicians, and dashing duelists, set in the fantasy Renaissance-era (or as Jenni calls it "Opera") city-state of Ilrien. Rob gives us an overview of the game, and leads us through house and character creation - all in just under an hour - in our session zero of "Court of Blades"
The magi of Tagalyn and their rescue party arrive at the plague-stricken covenant of Ad Vis Per Veritas, but do not receive the welcome they were expecting, as we continue our learn-to-play playthrough of the classic Ars Magica adventure "Black Death".
https://www.atlas-games.com/product_tables/AG0205
A lonely stone cottage in a clearing in the woods. Some overly aggressive birds with some very unpleasant egg-laying habits. A marvelous monster, and a heinous magical trap. All in under an hour. What more could you ask for?
The magi of Tagalyn reach the outskirts of Whitchurch, in our playthrough of Thomas Kane's classic "Black Death" for Ars Magica.
https://atlas-games.com/arsmagica
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