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Hello and welcome to still the 4D4 podcast!
Things are changing and changing fast! We left off last episode with a giant cliffhanger and our fancy GM has built the "Interplanetary Society Simulator", aka the ISS. This will help us play to see how time passes. Instead of a regular skip and a spoken summary, we are letting the dice and each of our story telling abilities guide us along the way.
How long exactly, in years, are these rounds? Where are our characters? Does the caravan move on without us? Are the icons to blame?
This is part one of three ISS episodes.
Banter is all about the monsters we play, as well as the monsters we are as GMs. What do we think about that side of things? The combat, stat blocks, and creativity (or lack there of) are all aspects we enjoy but how it impacts the game is just as fun!
This cavern, or rather large connection of chambers, are full of depth and mystery. Rapids, bridges, puzzles, and history. What is to come of this, or what is to come of us?
Banter is all about the fun and whimsy nerdy gathering; the Renaissance Faire! Mikayla and Samm, who have each gone multiple times, put together descriptions for Kiyoshi who has never been! Daniel deems it like a Fantasy Con while the fair goers are a wide range of people, booths are set for all points of interest, and the themes bring the best of cosplay (foam axe and all)! Also shout out to Ron Cleveland.
Our party is venturing into a rock cavern to find our caravans scout and have to hunker down for the impending sandstorm. Progressing in we not only see more sand and sketches adorning the walls, but a now dead scout…who drowned…
Come along as we find our path through this puzzle.
Banter today is actually about events going on around you! Specifically, Samm brings up Pathfinder in a Palace brought to you by The Game Theater, and their GM named Channce/Channcer which you can find on our Instagram. We hope to all go to Gen Con, PAX, game stores, and much more fun cons or public events together as a table! If you need or want anymore details about what you heard, check out or page or message us for information.
A deadly choice is made by Z'adrah. It feels uncertain and dangerous, clearly leaving its mark on as he awakens. Verith, being worried and protective, tries his best to care for the wounds of those near. Caelig makes a deal, a threat, and treks on as we scout for the scout.
For better or worse, banter this episode is brought to you by Samm. In a deeper, semi problematic manner there is a lot to grow up about with Z'adrah. Verith and Kiyoshi are stepping out to try things with others. Caelig and Mikayla may ignore problems but they both have to face them and will work through it together. Daniel and his laundry list of NPCs, characters, or otherwise are in it for the support. He sets things up for others in or outside of a party. Altogether we bring you this table and our lives within.
The gang is in battle. They stay in battle. It is a lot of battle.
Banter is all about our regrets. As GMs, we have each done things for our players or table in such a way that really didn't work out. As players, we may have been the problem once or twice. From being green to all things game master to being giddy and we should have asked more questions, please learn from us.
Continuing on this intense travel with our caravan, we pull a double shift. Experiences with the terrain leave Z'adrah bruised. A skirmish with creatures we know little about prompts Caelig to clean his armor again. And as we fall back to formation, Verith makes sure there is time for some 'getting to know you' chatting.
Banter this episode is a bit of a call back as we all discuss public game store ttrpgs with strangers, in-person games with friends, and online virtual tables. Do we all feel the same way? What is our experiences or preferences?
The Bleeding Cliffs comes with mystery and as the caravan comes to a stop for the day, our party finds themselves in the presence of alchemy. Interest from Verith has peaked, Caelig proves to be a wise barterer, and Z'adrah is excited for unconditional applause.
Banter takes a little of a serious turn with Samm wondering about how the table feels about being called a “forever GM”. There are some wild answers with Kiyoshi’s guilt, Daniel’s concern, Mikayla’s excitement, and Samm’s problems. This discussion helps us curb some rumors and encourage all GMs to wear it like a badge of honor!
The party’s journey is rough. The heat has been higher, travel more challenging, but a crater has been mysteriously found as we go to make camp. Moister, materials, and maddening happenings. Chaos ensues as a detour becomes dangerous.
Banter brings the opposite of last time! Sometimes things in our games go right and as GMs we want to share those awesome victories!
This episode brings excitement in so many ways. The party finally gets underway, true feelings emerge followed by disturbing action, and we race through our path to the next stop (hopefully we win).
Banter is all about the not resolved, what could have been. Whether it be player based, a character, or something else. There are many circumstances where we don't get to see what happens. Here are a few of those times.
Darlene is missing. Starting to look around in the temple brings stress to Z'adrah of what more is adding up to the poor health around him. There is much discussion on the next steps, another performance, but it has come time to leave Copper Ridge.
From the publisher's feed
Welcome to the table!
The 4D4 Podcast is a group playing Pathfinder 2nd Edition. The entire cast have been a Game Master at some point throughout their ttrpg experience. We each bring all…
Grab some friends and let’s play pretend!