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In our banter, Daniel poses a hard question, are we enjoying our game? TTRPGS are collaborative not only between players, but between the players and the GM. What is on our mind regarding our current campaign? We all have wishes and stars.
After all we have seen and experienced in the mines, what is left to do? The adventuring party finds our limit. Heading back to town, re-visiting the temple, problem-solving, and some new faces that are so easy on Zaddy’s eyes he asks for help.
Banter brings little conversation but plenty of fun facts about our characters and even a product pitch!
Prepared for some intensity, we start with some creepy combat then traverse the dark and narrow mines. Treading carefully and trying to see as best as we can, signs of distress (worse than the foreman had suggested) become apparent. Preceding down caves provide us information about fungi, possible infections, and the fates of others we hope to not experience.
Banter brings you a sneak peak into our GMing methods (or habits depending on the context).
Who was knocking?
Time in Copper Ridge continues as the party works together to help the Brazen Bullet. Z’adrah performs for a crowd. Verith promised to go check in with Darlene. Caelig brings up taking on some work in the meantime.
Banter brings us some fun personal stories about the way we adapt while GMing. Players always keep us on our toes, but we do that to each other as well!
We have made it to Copper Ridge! No time for relaxing no matter how much we split the party. Darlene is still dealing with concerning symptoms and the party must not make too many waves in a town we are merely passing through. Each of our adventures meet someone new. We book rooms, Caelig makes deals, Z'adrah worries Verith, and we see what tasks to take on.
Banter brings out our thoughts on magic as well as a hot take.
Still on our way to Copper Ridge, a new breeze takes us on a detour. An experience of small rocks, creatures, and...water?! You may think it is a typical beach day but Caelig is able to expand on its true rarity. Continuing onward, the wind brings more.
A map on our Foundry reveals how little Z'adrah does in detrimental situations while Verith does what he does best, heal and be mysterious.
Among the many tabletop role-playing podcasts, 4D4 brings you "ANOTHER"!
Playing Pathfinder 2e, our Game Master Daniel brings you a new world! Starting on a planet named Tavros, we learn that five years ago a runic circle appeared on the ground in the middle of the capital city Jarta. This formation is called The Aperture. As time passed, multiple other planets have formed connections to this Aperture and have contributed their own travelers. Meet Caelig played by Mikayla, Verith played by Kiyoshi, and Z'adrah played by Samm. There is a pantheon, a desert exposure, pokey dice, caravanning to an outpost, and more!
Come along with these adventurers on a journey and play pretend with the cast!
From the publisher's feed
Welcome to the table!
The 4D4 Podcast is a group playing Pathfinder 2nd Edition. The entire cast have been a Game Master at some point throughout their ttrpg experience. We each bring all…
Grab some friends and let’s play pretend!