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Computer-generated imagery and the algorithms that drive them are the technological breakthroughs that have seen our world recreated in digital form. But when it comes to representing humans, these advancements have predominantly refined the depictions white people. Across games and digital media, the standard models for rendering features like skin and hair have been developed and perfected over decades, and are all geared towards, young, white skin and straight hair. Now, a new 3D database is seeking to address the lack of thoughtful representation of Blackness in games.
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The Racist Legacy of Computer-Generated Humans
By Lawson Media4.2
244244 ratings
Computer-generated imagery and the algorithms that drive them are the technological breakthroughs that have seen our world recreated in digital form. But when it comes to representing humans, these advancements have predominantly refined the depictions white people. Across games and digital media, the standard models for rendering features like skin and hair have been developed and perfected over decades, and are all geared towards, young, white skin and straight hair. Now, a new 3D database is seeking to address the lack of thoughtful representation of Blackness in games.
Episode Transcript & References
Become a Gameplay Member
Join our Discord
Follow Gameplay on Twitter, Instagram, Facebook, YouTube and Twitch
Visit the Afro Hair Library
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