The Being Virtual Podcast - with Bob Cooney

The Being Virtual Podcast - with Bob Cooney

Download on the App Store

The Being Virtual Podcast - with Bob Cooney episodes

  • EP123 Joanna Popper Deep Dive - HP Reverb 2 Headset; Virtual Conferences; Avatars (Part 3)

    Joanna Popper is a global head of location-based virtual reality and go-to-market strategy for HP. She focuses on building adoption for what's coming next: emerging markets and languages, new target audiences and cutting-edge technologies.

    Joanna is a sought-after international speaker on VR/AR/MR/XR, entertainment, tech, future of media, marketing, innovation and diversity and she has been a speaker at Cannes Film Festival, Collision, Comic Con, Berlin Film Fest, Sundance Film Festival, CMO Conferences and more. She has a passion for creating diverse and inclusive environments and empowering teams to fully realize their dreams.

    In today’s episode, Bob will be talking with Joanna about the current and future state of location-based VR and VR arcades, HP’s product roadmap and upcoming Reverb 2 headset. They also discuss Joanna’s experience as a speaker and moderator in virtual conferences and how that compares to showing up live, and much more.

    Let’s dive in!


    WHAT YOU’LL LEARN FROM THIS EPISODE:

    • How Joanna views all-in-one versus the high-end VR equipment
    • What is Joanna excited about in VR space
    • About Magic Leap lay-off
    • Are any markets doing well in the times of COVID
    • Are any VR places open in China
    • Is Reverb 1 still in stock and available
    • Listen to PART 1 and 2 here:

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP121-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-1-em1658

      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP122-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-2-em16dj

      16 min
    • EP122 Joanna Popper Deep Dive - HP Reverb 2 Headset; Virtual Conferences; Avatars (Part 2)

      Joanna Popper is a global head of location-based virtual reality and go-to-market strategy for HP. She focuses on building adoption for what's coming next: emerging markets and languages, new target audiences and cutting-edge technologies.

      Joanna is a sought-after international speaker on VR/AR/MR/XR, entertainment, tech, future of media, marketing, innovation and diversity and she has been a speaker at Cannes Film Festival, Collision, Comic Con, Berlin Film Fest, Sundance Film Festival, CMO Conferences and more. She has a passion for creating diverse and inclusive environments and empowering teams to fully realize their dreams.

      In today’s episode, Bob will be talking with Joanna about the current and future state of location-based VR and VR arcades, HP’s product roadmap and upcoming Reverb 2 headset. They also discuss Joanna’s experience as a speaker and moderator in virtual conferences and how that compares to showing up live, and much more.

      Let’s dive in!


      WHAT YOU’LL LEARN FROM THIS EPISODE:

      • How Joanna felt when other VR companies adopted their Reverb headset
      • Reverb 2 headset teaser
      • Where to get notifications and any updated about the new release
      • How pandemic affected HP's roadmap
      • What kind of face masks will they be using
      • What's Joanna's opinion on the most powerful benefit of VR for society
      • Joanna's experience in presenting as a speaker in a virtual conference
      • Avatars in VR environments
      • Listen to PART 1 here:

        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP121-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-1-em1658

        20 min
      • EP121 Joanna Popper Deep Dive - HP Reverb 2 Headset; Virtual Conferences; Avatars (Part 1)

        Joanna Popper is a global head of location-based virtual reality and go-to-market strategy for HP. She focuses on building adoption for what's coming next: emerging markets and languages, new target audiences and cutting-edge technologies.

        Joanna is a sought-after international speaker on VR/AR/MR/XR, entertainment, tech, future of media, marketing, innovation and diversity and she has been a speaker at Cannes Film Festival, Collision, Comic Con, Berlin Film Fest, Sundance Film Festival, CMO Conferences and more. She has a passion for creating diverse and inclusive environments and empowering teams to fully realize their dreams.

        In today’s episode, Bob will be talking with Joanna about the current and future state of location-based VR and VR arcades, HP’s product roadmap and upcoming Reverb 2 headset. They also discuss Joanna’s experience as a speaker and moderator in virtual conferences and how that compares to showing up live, and much more.

        Let’s dive in!


        WHAT YOU’LL LEARN FROM THIS EPISODE:

        • What's going on in Joanna's world
        • How Lockdown affected Joanna personally
        • How companies are adjusting to new circumstances
        • How VR hygiene management will change in the future
        • Will the Reverb 2 be safe to use regarding the hygiene
        • Joanna’s LinkedIn: https://www.linkedin.com/in/joannapopper/

          Joanna’s Twitter: https://twitter.com/JoannaPopper


          Listen to PART 2 and 3 here:

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP122-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-2-em16dj

          https://anchor.fm/bobcooney-vrdeepdive/episodes/EP123-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-3-em16jc

          12 min
        • EP120 Charlie Fink Deep Dive - Virtual Collaboration and the Future of Work (Part 3)

          Charlie Fink is an XR expert, Forbes columnist, and author about the future of work and remote collaboration, which is the subject of his forthcoming book, called “Remote Collaboration, Virtual Conferences and the Future of Work”.

          Charlie also teaches XR at Chapman University Film School in Orange, California.

          Fink is a consultant to some of the leading companies in the XR world. As a 28-year-old junior executive at Disney, Fink famously came up with the idea for "The Lion King." In the 1990s, he was Executive Vice President and Chief Operating Officer of VR pioneer, Virtual World Entertainment.

          In today’s episode, Bob will be talking with Charlie about how things like robots, virtual reality and remote telepresence will change work forever.

          Let’s dive in!


          WHAT YOU’LL LEARN FROM THIS EPISODE:

          • Does Charlie think that remote work will be the thing for a while
          • Will people bring VR headsets to locations in the future
          • Is pandemic the best time to get into VR
          • Apple's mystery AR device
          • Charlie’s LinkedIn: https://www.linkedin.com/in/charliefink/

            Charlie’s Twitter: https://twitter.com/CharlieFink


            Listen to PART 1 and 2 here:

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP118-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-1-em15eg

            https://anchor.fm/bobcooney-vrdeepdive/episodes/EP119-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-2-em15hh

            17 min
          • EP119 Charlie Fink Deep Dive - Virtual Collaboration and the Future of Work (Part 2)

            Charlie Fink is an XR expert, Forbes columnist, and author about the future of work and remote collaboration, which is the subject of his forthcoming book, called “Remote Collaboration, Virtual Conferences and the Future of Work”.

            Charlie also teaches XR at Chapman University Film School in Orange, California.

            Fink is a consultant to some of the leading companies in the XR world. As a 28-year-old junior executive at Disney, Fink famously came up with the idea for "The Lion King." In the 1990s, he was Executive Vice President and Chief Operating Officer of VR pioneer, Virtual World Entertainment.

            In today’s episode, Bob will be talking with Charlie about how things like robots, virtual reality and remote telepresence will change work forever.

            Let’s dive in!


            WHAT YOU’LL LEARN FROM THIS EPISODE:

            • The future of robotics
            • Convergence of VR and robotics
            • What other things might be replaced with technology
            • Charlie's experience as an educator during pandemic
            • What programs is Charlie using with his students
            • Thoughts on Facebook Horizon
            • Charlie’s LinkedIn: https://www.linkedin.com/in/charliefink/

              Charlie’s Twitter: https://twitter.com/CharlieFink


              Listen to PART 1 here:

              https://anchor.fm/bobcooney-vrdeepdive/episodes/EP118-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-1-em15eg

              15 min
            • EP118 Charlie Fink Deep Dive - Virtual Collaboration and the Future of Work (Part 1)

              Charlie Fink is an XR expert, Forbes columnist, and author about the future of work and remote collaboration, which is the subject of his forthcoming book, called “Remote Collaboration, Virtual Conferences and the Future of Work”.

              Charlie also teaches XR at Chapman University Film School in Orange, California.

              Fink is a consultant to some of the leading companies in the XR world. As a 28-year-old junior executive at Disney, Fink famously came up with the idea for "The Lion King." In the 1990s, he was Executive Vice President and Chief Operating Officer of VR pioneer, Virtual World Entertainment.

              In today’s episode, Bob will be talking with Charlie about how things like robots, virtual reality and remote telepresence will change work forever.

              Let’s dive in!


              WHAT YOU’LL LEARN FROM THIS EPISODE:

              • How is Charlie doing
              • What led Charlie to write the book
              • What's wrong with Zoom
              • How Charlie's students reacted to remote way of studying
              • The challenge Charlie gave his students
              • Charlie’s LinkedIn: https://www.linkedin.com/in/charliefink/

                Charlie’s Twitter: https://twitter.com/CharlieFink


                Listen to PART 2 and 3 here:

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP119-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-2-em15hh

                https://anchor.fm/bobcooney-vrdeepdive/episodes/EP120-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-3-em15ld

                17 min
              • EP117 Bob Cooney's Virtual Reality Deep Dive - Ben Davenport of VRsenal (Part 3)

                Ben Davenport is a co-founder and CEO of VRsenal. Ben provides a unique combination of forward-facing innovation grounded in practical business sensibilities that is helping to make LBVR a commercially viable reality today.

                VRsenal designed and manufactured the first fully automated Virtual Arcade cabinet. This automated cabinet allows the customers to just slide their game card and the system takes care of the rest. This includes providing sanitation and headset fit instructions, walking them through how to play the game and more. It means that no attendants need to be present, the cabinet does all the job. Their first title is the global Beat Saber.

                In today’s episode, Bob will be talking with Ben about their fully automated Virtual Arcade cabinet, how it works and how they came up with this idea and much more.


                DISCLAIMER: The audio at times was illegible in the recording, so we edited out some of the original webinar.  Sorry about that.

                Let’s dive in!


                WHAT YOU’LL LEARN FROM THIS EPISODE:

                • What type of cables they use
                • Have they decided on cost of the machine
                • Are they going to use licensing model
                • Will they make more new songs available in Beat Saber
                • Are they still offering older games like Fruit Ninja
                • Who are the people that play the most in public
                • How the Hygiene system works
                • The main difference between Rabbids and VRsenal system
                • VRsenal website: https://www.vrsenal.com/

                  A Leader’s Framework for Decision Making by Dave Snowden: https://hbr.org/2007/11/a-leaders-framework-for-decision-making


                  Listen to PART 1 and 2 here:

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP115-Bob-Cooneys-Virtual-Reality-Deep-Dive---Ben-Davenport-of-VRsenal-Part-1-ek8348

                  https://anchor.fm/bobcooney-vrdeepdive/episodes/EP116-Bob-Cooneys-Virtual-Reality-Deep-Dive---Ben-Davenport-of-VRsenal-Part-2-ek836i

                  12 min
                • EP116 Bob Cooney's Virtual Reality Deep Dive - Ben Davenport of VRsenal (Part 2)

                  Ben Davenport is a co-founder and CEO of VRsenal. Ben provides a unique combination of forward-facing innovation grounded in practical business sensibilities that is helping to make LBVR a commercially viable reality today.

                  VRsenal designed and manufactured the first fully automated Virtual Arcade cabinet. This automated cabinet allows the customers to just slide their game card and the system takes care of the rest. This includes providing sanitation and headset fit instructions, walking them through how to play the game and more. It means that no attendants need to be present, the cabinet does all the job. Their first title is the global Beat Saber.

                  In today’s episode, Bob will be talking with Ben about their fully automated Virtual Arcade cabinet, how it works and how they came up with this idea and much more.


                  DISCLAIMER: The audio at times was illegible in the recording, so we edited out some of the original webinar.  Sorry about that.

                  Let’s dive in!


                  WHAT YOU’LL LEARN FROM THIS EPISODE:

                  • Benefits of shrinking to one VR station
                  • Using mixed reality for attracting more people
                  • Ben on Beat Saber
                  • How much VRsenal charge per play in Beat Saber
                  • How their automated cabinet works
                  • How long the VR experience lasts
                  • What demographics their Virtual Arcade appeals to
                  • How they made their controllers tethered
                  • How they solved the cable problem in their VR
                  • How they improved their hardware to eliminate breaking of equipment
                  • Why it's important to have all your equipment tethered
                  • VRsenal website: https://www.vrsenal.com/

                    A Leader’s Framework for Decision Making by Dave Snowden: https://hbr.org/2007/11/a-leaders-framework-for-decision-making


                    Listen to PART 1 here:

                    https://anchor.fm/bobcooney-vrdeepdive/episodes/EP115-Bob-Cooneys-Virtual-Reality-Deep-Dive---Ben-Davenport-of-VRsenal-Part-1-ek8348

                    19 min
                  • EP115 Bob Cooney's Virtual Reality Deep Dive - Ben Davenport of VRsenal (Part 1)

                    Ben Davenport is a co-founder and CEO of VRsenal. Ben provides a unique combination of forward-facing innovation grounded in practical business sensibilities that is helping to make LBVR a commercially viable reality today.

                    VRsenal designed and manufactured the first fully automated Virtual Arcade cabinet. This automated cabinet allows the customers to just slide their game card and the system takes care of the rest. This includes providing sanitation and headset fit instructions, walking them through how to play the game and more. It means that no attendants need to be present, the cabinet does all the job. Their first title is the global Beat Saber.

                    In today’s episode, Bob will be talking with Ben about their fully automated Virtual Arcade cabinet, how it works and how they came up with this idea and much more.


                    DISCLAIMER: The audio at times was illegible in the recording, so we edited out some of the original webinar.  Sorry about that.

                    Let’s dive in!


                    WHAT YOU’LL LEARN FROM THIS EPISODE:

                    • How VRsenal has been doing
                    • How VRsenal came up with the unattended VR idea
                    • What was the process behind creating unattended VR
                    • Ben on working with Punch Bowl Social
                    • Ben on simplifying VR so anyone could use it
                    • Two biggest problems with VR
                    • People's response to VRsenal first products
                    • Is it a challenge to put a headset on a newbie
                    • VRsenal website: https://www.vrsenal.com/

                      A Leader’s Framework for Decision Making by Dave Snowden: https://hbr.org/2007/11/a-leaders-framework-for-decision-making


                      Listen to PART 2 and 3 here:

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP116-Bob-Cooneys-Virtual-Reality-Deep-Dive---Ben-Davenport-of-VRsenal-Part-2-ek836i

                      https://anchor.fm/bobcooney-vrdeepdive/episodes/EP117-Bob-Cooneys-Virtual-Reality-Deep-Dive---Ben-Davenport-of-VRsenal-Part-3-ek8390

                      20 min
                    • EP114 Bob Cooney's Virtual Reality Deep Dive - Leila Amirsadeghi of MESH (Part 3)

                      Leila Amirsadeghi is an author, speaker and XR & Immersive innovator with more than 20 years of experience working in Entertainment, Technology, Marketing & Event Production. She is also a founder & CEO of MESH Management, which is a consultancy providing strategic guidance, planning & execution of XR projects, immersive installations and interactive experiences. Their services include Brand & Business Development, Investor Strategy, G2M Marketing, Social Media, Venue Operations and much more.

                      In today’s episode, Bob will be talking with Leila about her learnings from OneDome Immersive in San Francisco, which shut down last year and much more.

                      Let’s dive in!


                      WHAT YOU’LL LEARN FROM THIS EPISODE:

                      • Scarcity builds demand
                      • Why finding suitable investors is important
                      • How to use your existing customers for effective marketing
                      • How to go about getting group sales
                      • Should you market the technology or the experience
                      • How shareable on social media are the art experiences
                      • What’s next for Leila
                      • Leila’s LinkedIn: linkedin.com/in/leilaamirsadeghi

                        MESH website: https://www.meshconnects.com/

                        OneDome Youtube: https://www.youtube.com/channel/UCP1IzFtVeQvM0wjfyKGCbZA

                        Sono Ultrasound Wipes: https://www.ultrasoundwipes.com/

                        Varwin website: https://varwin.com/


                        Listen to PART 1 and 2 here:

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP112-Bob-Cooneys-Virtual-Reality-Deep-Dive---Leila-Amirsadeghi-of-MESH-Part-1-ei85jk

                        https://anchor.fm/bobcooney-vrdeepdive/episodes/EP113-Bob-Cooneys-Virtual-Reality-Deep-Dive---Leila-Amirsadeghi-of-MESH-Part-2-ei85n7

                        22 min

                      About The Being Virtual Podcast - with Bob Cooney

                      From the publisher's feed

                      We've turned Bob's Being Virtual Show and other events into podcasts, for those of you who prefer to listen while on the go.

                      More shows like The Being Virtual Podcast - with Bob Cooney

                      SmartLess by Jason Bateman, Sean Hayes, Will Arnett

                      SmartLess

                      57,631 Listeners