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Case Number 02.19 - We Don't Talk About The Hedgemaze... - THE CALL
Agatha and Marion have read Albert Gohl's Journal. As a storm approaches Agatha chases something into the hedge maze in the Goodyear Family grounds. However... no one talks about the maze...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.18 - Gohl's Journal - THE CALL
The investigators make it back to the mansion after retrieving evidence that Albert Gohl, an old patient of Agatha's, is somehow connected to the events at the Church. They begin looking into the journal and looking into what is going on with Emos...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.17 - Unexpected Visitors - THE CALL
After the horrifying visage atop the Church Bell tower, the investigators plan their shotty departure from the scene. Upon descending the tower however they are greeted by Armed visitors...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.16 - The Bell Tower - THE CALL
The man in the Bell Tower has escaped. As the investigators argue about their methods in regards to unknown suspects, they proceed to the Bell tower he ran from and investigate further...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.15 - The Man in the High Tower - THE CALL
Their return to the New England Center garnered them a new ally in the form of Mr. Black. With him and his resources behind the investigators, they return to the Church of Contemplation...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.14 - Mr . Black - THE CALL
Althea's grip on reality loosens as her Yellow book takes hold in front of Emos while they are watching the car. Meanwhile inside the Centre, Agatha and Marion are not alone...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.13 - Returning To The Scene - THE CALL
The Investigators depart from the mansion. They head to the New England Centre of Antiquities to see what has become of the site since the shoot out with the man from Swill's Gullet...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.12 - Where To Go next - THE CALL
Emos wakes from his time in recovery after rescuing Simon. The investigators spend the morning determining what to do next as Emos has a hard time feeling 100% himself, Althea can't keep away from her new book and may have more in common with her Grandfather then she would like...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.11 - What Did You Do? - THE CALL
The Investigators, having escaped the assailant at the Centre for Antiquities, return to the mansion. Simon is unconscious but Emos seems to be getting weaker the more he helps Simon...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
Case Number 02.10 - The Yellow Book - THE CALL
The investigators have found the New England Centre of Antiquities ransacked. With the sounds of Sirens getting closer, the team tries to gather as much information from the mysterious museum as they can before escaping...
#TheTwistedGear, #tabletop, #ymm, #ymmarts, #ymmgeek, #tabletoprpg, #rpg, #rpggame, #callofcthulhu, #callofcthulhurpg, #cthulhu
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