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Listen in to learn about the basics of Combat: Round length, dice rolls, advantage/disadvantage, what you can do on your combat turn, and what you can do during an action.
Beyond attacking with a weapon or using a spell, there are a few other ways you can spend your action during combat, including Dashing, Disengaging, Hiding, or Dodging. This episode looks at each action and helps clarify how they work.
Readying an Action happens at many tables, but isn't very well understood regarding how it actually works. This episode looks at this mechanic to help clarify the right way to apply it to your combat scenarios.
This episode was sponsored by Home&Brew: www.homeandbrew.com
There are four main types of behaviors you can use during a combat: Action, Movement, Bonus Action, and Reactions. This episode looks into each one and how or where they might be used.
"Roll for Initiative" is probably one of the most iconic phrases of D&D. This episode looks at the process of how order of combat is determined and some tips and tricks for organizing and tracking it as a DM.
Sometimes the game or your DM might tell you to roll at advantage or disadvantage as a way to increase or decrease your odds of making a roll. This episode talks about what you do in those situations and reasons why you might be in them.
You have a 5% chance of rolling a 1 or 20 on your 20-sided die - but when you do, things will either go exceptionally well for you or exceptionally poorly. This episode talks all about the mechanics of rolling a 20 or a 1, and the terminology you might hear associated with those rolls.
This week we dive into game play, starting with combat! This mini episode covers a general introduction to combat in D&D, and talks a little about the timing of each round of combat.
Click here to enter the giveaway for the custom dice tray mentioned in the episode:
Join us for an hour-long holistic look at the different aspects of leveling your character up, including HP, Hit Dice, Feats, Sub-Classes, and Multi-Classing.
Much teased up until this point, Multi-Classing is an optional rule that allows players to choose an entirely different class to level their character up into. This episode helps break down how multi-classing works to help clarify this option.
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