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So, you lobbed off a character's leg/eye/ear/appendage... now what? While these types of grievous wounds were more common in older editions of D&D, they might still happen to your players. Here are some suggestions on handling major wounds after a combat.
If you took some hits during combat, it's a good idea to try and heal your wounds or take a short or long rest to recoup. Listen in as Jason and I break down the mechanics of different ways to gain back your HP in D&D.
Monsters - and some characters - will have notes on their sheets about being resistant, vulnerable, or even immune to certain types of damage. This short episode is a quick clarification about how those concepts work in combat.
There's a lot of short hand in monster stat blocks that represents how these enemies attack each round - but if you don't know what you're looking at, it may not be clear how to read it, let alone implement that knowledge into your battles.
A player keeping track of their own damage is one thing; a DM keeping track of the individual hit points for every creature in combat is something different entirely. This episode looks at some of the ways that Kasie and Jason help organize tracking combat damage during a session.
Challenge ratings (or CR) help identify how difficult a monster is to defeat. Understanding this system of rating in D&D will help you know how to craft well-weighted encounters and balance the action economy of your fight.
Stat blocks are essentially character sheets for monsters, although they can be a little harder to read if you're not familiar with what you're looking at.
If you can't see it, you can't hit it. Most of the time. Listen in to learn about how being able to see your target affects your ability to target them during an action.
Hiding behind things is a great way to increase your chances of survival during combat. Let's unpack different types of cover in D&D and how they affect the game mechanics.
Let's dig a little deeper into different types of movement (walking, flying, and swimming) as well as how terrain can affect your movement speeds.
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