The Debug Log

The Debug Log

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The Debug Log episodes

  • Episode 4: Steam Greenlighting with Travis Lacey
    It finally happened! We wheedled the first person into sitting down with our ragtag group of developers for several minutes for an up close and personal interview. Travis Lacey is a freelance concept artist, seasoned Indie developer, official Steamworks Developer, Pax South Exhibitor, owner of Ravenseye Studios, LLC., and Art Director for Aero's Quest, which was Greenlit on Steam in January.
    In the episode, we talk to Travis about the role of the concept artist/designer and the art direction of Aero's Quest -- developed by Soloweb, N.V. We pick Travis' brain about the process he and his partner, Ivano, went through in getting their game on Steam and receiving the Greenlight in only a handful of weeks. Soloweb N.V. offers several blog posts and Dev Blogs related to Aero's Quest and their quest for Steam Greenlight. Check out the link to their Dev Blogs below!
    49 min
  • Episode 3: Best Practices in Game Development
    Just when you thought four's a crowd, we add our fifth and final member to The Debug Log crew! We are excited to welcome Eduardo Castillo Fernandez into the fold, who brings several years of professional development experience -- both inside and out of the gaming realm. With Eduardo being a guru in documentation, the guys sort of grill him on the approach he takes with documentation and commenting his code while Zack highlights the importance of self-documenting code and defining a project's coding style.
    We introduce a new News segment about Unity in which we discuss recent topics in Unity. This week, we talk: Unity's Unite Europe, Unity's push for transparency with Roadmap, and also...
    Happy 10th Birthday, Unity! Yurrrp, that's right! Unity3D turns 10 this week and also released a fancy YouTube clip that revisits a host of games that have been made in Unity in those glorious ten years. Check out the link here.
    Finally, and probably our most exciting news for the day, we talk about our upcoming Unity course tutorials that we have started working on! The courses are meant to take two different approaches to learning game development with Unity3D. We split courses between "Core Courses" and "Project-based courses." In the core courses, we discuss core topics such as game design, marketing, community building, etc., while in the project-based courses we build complete games that tackle different concepts and cover several Unity features. Again, we are super excited and hope you all are as well. We will definitely keep you all in the loop as we progress with the tutorials and fill out our courses.
    1 hr 5 min
  • Episode 2: You and Your UI
    In this episode, we unravel several UI solutions that have been birthed from the thralls of Unity’s legacy UI (OnGUI) system.
    Andrew wears his heart on his sleeve, shedding a single tear mid-recording when discussing pixel perfection, DPIs, and screen resolutions! The crew talks about the pros and cons as well as things to consider about the many UI solutions that have been made available for Unity3D.
    1 hr 12 min
  • Episode 1: You Put My Data Where?!
    Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream and stopping him from binge watching the whole second season of “Friends” in order to record this week.
    Today’s episode is a bit of a doozy as we get rather intimate with a slew of data solutions for Unity. We talk about the built-in Unity PlayerPrefs, the cloud storage solution Parse.com, and a few others that we’ve played around with while developing our games.
    50 min
  • Episode 0: Hello World!
    After months of procrastination and five too many test episodes, the guys finally get together to talk about “All things Getting Started.” We all weigh in on how we started in game development, from loading DOS from floppy disks and finding love at first type with text-based gaming to developing smash Indie hits for XNA.
    The guys discuss several important Unity features as well as take a moment to answer a question that often rears its head to new developers, “So, I’ve downloaded Unity. Now what?”
    35 min

About The Debug Log

From the publisher's feed

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have…