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In this episode Brad is joined by Rob (Pwncakes) from the Fateless QA side, plus community creators Romsy and MrSneakyy, to talk about first impressions — why the opening hour decides so much in a hero collector, what frustrated players in Godforge's first beta, and which of those problems sit at the top of the list going into beta 2.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge’s summoning experience is getting a major cinematic upgrade, with Kris Taylor joining the team to help bring legendary hero reveals to life. This episode dives into the first summon cinematic, why summoning is being rebuilt, what may arrive in Beta 2, how real in-game animations are being used, and how the Sanctum redesign aims to make Godforge feel more immersive, intimate, and exciting.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge’s campaign is getting a major rethink after Beta feedback, with a focus on smoother story pacing, better tutorials, more immersive voice acting, and a stronger sense of exploring each realm. This episode dives into campaign nodes, dungeon unlocks, avatar lore, the larger two-part story structure, and whether these changes could affect Beta 2 timing.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge’s equipment [gear] system is getting a major rethink, from removing armor material types and reducing rank-up friction to clarifying flat vs percent stats, main-stat value, farming pressure, and long-term weapon progression. In this episode, PapaTez and Ragewood join the discussion on how gearing can feel less exhausting while still keeping strategy, progression, and meaningful min-maxing intact.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge’s UI/UX team joins the podcast to discuss how Beta feedback is shaping the next wave of improvements. This episode covers reducing friction, improving roster and gear flows, making rewards feel more exciting, clarifying icons and battle HUD information, and bringing more of Godforge’s “Metal & Magic” identity into the interface.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge’s art team joins the podcast to discuss what Beta 1 taught the team visually, what’s being improved for Beta 2, and how the game’s art direction is evolving. This episode covers character quality, starter hero presentation, lighting and environment upgrades, combat pacing, optimization, hero reworks, and the push toward a stronger Metal & Magic visual identity.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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In this episode of the Fateless Podcast, Brad is joined by Juho, Ricky, and special guest Sop4lin to talk through the biggest lessons from Godforge Beta 1 and what the team is focusing on for Beta 2. The discussion covers new player experience, tutorial improvements, progression pacing, difficulty spikes, defeat screen tips, mobile performance, battery life, heating issues, multi-battles, battle speed, bug fixing, QoL priorities, and whether Beta 2 should arrive sooner or be held back for extra polish.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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This episode goes behind the scenes of Godforge’s audio design with Norbert, diving into combat sounds, UI feedback, music, voice acting, cutscenes, and the hidden details that make the game feel more immersive. The discussion also covers beta audio feedback, missed debuff cues, realm music, Foley-style sound creation, and future improvements coming to the game’s soundscape.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge Beta balance is in focus this week as Matt (Jnez), DLDSgaming and realbubbaHoTep join Brad to discuss early hero impressions, Isolde’s dominance, campaign difficulty spikes, boss ultimates, weapon balance and imprint flexibility. The episode also looks at starter hero popularity, build variety, and how beta feedback can help shape stronger balance going into future updates.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge Beta feedback continues with a deeper look at what could make the game stand out from other hero collectors. In this episode, Quantum and MTG Jedi join Brad and Stephen to discuss cinematic visuals, performance, combat UI, customization, narrative, economy pain points, placeholder art, Beta 2 expectations, and how Fateless is using community feedback to shape the game.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
Support the show
From the publisher's feed
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of…