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What makes experienced developers leave one of the most successful studios in the world? In this episode, the founders of Antihero Studios share why they walked away from Supercell, how they’re building a community-first extraction game, what playtests are really measuring, and why modern mobile games may be optimizing the wrong things. From risky design decisions to letting players shape development early, this is a candid look at choosing the hard path — on purpose.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Your first choices in Godforge aren’t just about power — they shape your entire early experience. In this episode, creators break down which heroes to avoid, why meta picks can backfire, when AoE actually matters, how to think about weapons and imprints, and the hidden rules players don’t see. If you’re playing Godforge Quests, this conversation could save you from a painful mistake.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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This episode tackles the toughest topic in gaming: monetization. The team breaks down spending mindsets, whales vs free players, what they refuse to sell, how LTV really works, and why Early Access is critical for getting monetization right. Whether you spend or not, this conversation affects you.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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For Episode 100, the founders sit down to talk about the journey so far — the grind, the growth, the pivots, the pressure, and the moments that almost broke everything. From early creator support to fundraising realities and choosing original IP, this episode is a candid look at what building Godforge has actually been like behind the scenes.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge’s lore is deeper, stranger, and more ambitious than players expected. In this episode, the narrative director and creators break down Sagas vs Tales, cinematic cutscenes, full voice acting, underworld plots, the truth about Ra, why Gilgamesh matters, and the surprising role of the Sentinels. Along the way, a few reveals may have slipped out that weren’t supposed to…
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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A free legendary sounds amazing… but is it the right choice? In this episode, we dig into Godforge Quests, why imprints may outscale heroes, how reworks changed the meta since Alpha, and whether limited-time mini-games like this are the future of Godforge. If you’re playing the event, this episode could save you from a massive mistake.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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What makes Godforge fun — and why do players care so much already? This episode dives into community feedback, design changes, QoL improvements, events, and the philosophy behind building trust in a live game.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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In this episode, the Godforge testers reveal the wildest bugs, toughest investigations, hidden tools, and behind-the-scenes decisions that shaped Early Access. From the infamous Immortal Hercules glitch, to divinity exploits, to 2000+ bug reports flooding in during Alpha, nothing is off limits. If you’ve ever been curious how games almost break — and how QA saves them — this is the episode.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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In this episode, Simon and Paul are joined by Nub Raids and YST to dive deep into one of the most important parts of Godforge: boss fights. From difficulty curves, stepping-stone progression, multi-phase encounters, and auto-farm debates to true co-op design, borrowing heroes, and even surprise world boss events, this conversation reveals ideas that could shape the entire end-game of Godforge. If you want to know where the game is headed… this episode has the clues.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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In this episode, three veteran creators sit down to reveal their biggest hopes, boldest ideas, and deepest worries about Godforge’s long-term future. From community-driven end game, draft PvP, seasonal shake-ups, and clan systems to drop rates, catch-up mechanics, and player retention, they unpack what could make Godforge the next big hit… or the next big cautionary tale.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
Support the show
From the publisher's feed
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of…