Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® L... more
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.
October 13, 2016Action Physical Based Rendering - Using PBR Shading - Part 1 - Flame 2017x1We’ll start looking at Physical Based Rendering in Action. The point of Physical Based Rendering (PBR) is that it simulates the natural interactions of light rays and real world materials. This allows for consistent and predictable results with textures even if the lighting conditions are changed in the 3D environment. PBR is normally combined with image based lighting which allows the textures to pick up the colours from a surrounding environment. So even if the lighting is day or night, indoors or outdoors - You’re able to create realistic results quickly in Action....more13minPlay
October 13, 2016Action - Importing 3D Geometry - Part 2 - Flame 2017x1In part 2 of importing 3D Geometry in Flame, we expose the structure of the 3D scene using the new Action schematic grouping functionality and see what’s possible with a soft-linked file. We’ll also look further into caching and committing this 3D data so that it is properly managed by Flame in the production....more9minPlay
October 13, 2016Action - Importing 3D Geometry - Part 1 - Flame 2017x1In part 1 of importing 3D Geometry in Flame, we look at the redesigned import workflow. This includes the new read file functionality which allows you to link directly to an external 3D model. This could be either an FBX or Alembic file and through its general settings you could perform general post import operations like caching, 3D scene refresh and overall 3D geometry behavior in the Action composite....more8minPlay
October 13, 2016Action - Schematic Grouping - Flame 2017x1In this video, we are going to focus on updated grouping functionality in the Action schematic. This will allow you to better organize your flow graphs when there are a lot of objects and you want to make the flow graph more manageable....more10minPlay
October 13, 2016Action - Axis Objects and Manipulators - Flame 2017x1In this video, we are going to cover the changes to the on-screen AXIS object in the Action 3D compositor. This will give you added gestural control when working in any 3D composite which is a much more visual way to manipulate objects… without relying too much on the interface controls. We’ve also adjusted the look and feel to match Autodesk Maya allowing for a more refined experience if you are working between these different applications....more12minPlay
October 13, 2016Action - Object Selection and Display - Flame 2017x1In this video, we will go through some of updates to object selection as well as object display in the viewports in Action. When combining all these updates together, the general usability should allow you to work more comfortably in the Action 3D environment....more10minPlay
October 13, 2016Action - 3D Scene Navigation - Flame 2017x1In this video, we'll go through the updated 3D composite navigation controls in the Flame 2017 Extension 1 products. This will give you a much more fluid experience when working in Action when moving around the 3D environment. Faster to use and standardised with Autodesk Maya!...more9minPlay
October 13, 2016Action - Schematic Improvements - Flame 2017x1In this video, we are going to cover some general improvements to the Action Schematic. This will affect the way you select nodes, move them around, and copy and paste them. We’ll also finish off with a new node kissing functionality which will make your life a lot easier when assigning lights and shaders to geometry in the Action 3D scene....more8minPlay
October 13, 2016Batch - The Import Node - Flame 2017x1In this video, we are going to look a new mechanism for importing media directly into Batch. Now you might be thinking that we already have something that does that. However, the old functionality was severely limiting when it came to the Flame database, media management and general usability. We’ll draw some comparisons for long term Flame Artists but this is a major improvement on what was previously there....more8minPlay
October 13, 2016Batch - The Elbow Node - Flame 2017x1In this video, we are going to look at a new node in the Batch Schematic that will help you keep your flow graphs organized. This node is known as the “Elbow” node and it replaces the old break link functionality from previous versions of Flame....more6minPlay
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.