The Flame Learning Channel

The Flame Learning Channel

By AutodeskTechnology
Download on the App Store

The Flame Learning Channel episodes

  • Batch - The Compass Node - Flame 2017x1
    In this video, we are going to have a look at a new grouping and organizational tool available in the Batch node compositing environment. This is known as the “Compass” and it’s available in Batch, BatchFX and the Modular Keyer.
    14 min
  • Batch - Keyframe Indicators - Flame 2017x1
    In this video, we will look at some new key frame indicators available in Batch. This will allow you to quickly identify nodes with key frame animation and expressions in the Flame without having to go looking in the animation editor.
    7 min
  • Batch - Offsetting the Start Frame - Flame 2017x1
    In this video, we’ll cover how to offset the start frame in Batch and the implications of this functionality in Flame. It’s really easy to do but you must now take into account animation keyframes, expressions and appending batch setups with different start frames.
    12 min
  • Batch - General Enhancements - Flame 2017x1
    This video will cover some of the smaller but significant enhancements to Batch. This includes new copy & paste functionality, selection standardization, notes and rendering custom and iterations versions numbers to track renders to their iterated flow graphs. Bigger features such as the Compass, Elbow node, start frame and more will be covered in the other Batch specific videos.
    9 min
  • The Viewports - Home and Fit - Flame 2017x1
    In this video, we’ll examine some of the enhancements made to the viewports in Flame. This main covers the Home and new FIT functionality when looking at media. The viewports should now react more predictably with general interaction.
    7 min
  • The RAM Player - Flame 2017x1
    In this video, you learn how to use the RAM Player functionality in Flame 2017 Extension 1. The purpose of the RAM player is to give you a massive performance enhancement when your system’s configuration may not be up to the task.
    6 min
  • Particles 101 - Part 6 - The Gravity Manipulator
    The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 6 shows you how to apply the manipulator to the particle flow graph as well as select the gravity option. We will cover the gravity direction as well as the difference between position influence and speed influence when applying a manipulator to particles. Finally a quick show of how to combine a particle manipulator with a particle bouncer for added effect.
    9 min
  • Action - Mixing Lens Flares with CameraFX - Flame 2017
    In this video you’ll learn how to include lens flares within the CameraFX post processing pipeline inside of Action. In other words you can decide whether lens flares or light rays are affected by any Matchbox CameraFX you apply within Action. We’ll examine the benefits of both scenarios.
    7 min

About The Flame Learning Channel

From the publisher's feed

The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame®…