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The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® L... more
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.
August 01, 2016TimelineFX Player Icons - Flame 2017In this video, we cover the new ability to adjust icons and widgets in the player at the sequence level. So if you like to use gestural actions to adjust setting in the viewer, you no longer need to do it in a VFX editor. Making adjustments at the sequence level is a massive timesaver with fewer menus to navigate....more7minPlay
July 25, 2016Connected Conform Workflow - Track Filtering - Flame 2017This video introduces track filtering on the Connected Conform Workflow. This allows you to choose which tracks in a multi-sequence conform will be considered for the sources sequence and shots sequences. For example with the sources sequence, if you only need the video tracks to be linked at the source media level, than you can filter out any audio tracks when creating the sources sequence. This is quite common if you are only working on video and the audio will be mixed elsewhere. For the example regarding the shots sequence, if you are using tracks with segments that do not need linking for VFX work, than you can filter them out as you create the shots sequence for a “VFX” sequence that is linked to all the conformed sequences. A great example is if you like to keep an off-line reference in any of the conforms and still build the shots sequence, the off-line can be ignored. Create exactly what you need in the sources sequence and shots sequence with track filtering....more11minPlay
July 13, 2016Particles 101 - Part 5 - Bouncing and Deflecting ParticlesThe concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 5 introduces the particle bouncer object for deflecting, bouncing and eliminating particles. We go through the workflow of adding a particle bouncer to the Particle Flow Graph as well as adding a Particle Bouncer as a Virtual Object or Image surface. Particle Bouncers are not supported as 3D objects including 3D shapes. We go through the different properties as well as combine multiple particle bouncers in a single particle flow graph for added control....more12minPlay
July 01, 2016Particles 101 - Part 4 - 3D Generating Textured Particles with Quads & SquaresThe concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 4 covers two particle types that can be used with particle generation. Quads and Squares. We go through each particle type as well as apply diffuse textures to particles. Great particle types for using 2D image textures as particle sprites which can be used for motion graphics and atmospherics....more9minPlay
June 24, 2016Timeline Smart Replace - Flame 2017This workflow allows you to replace shots in the sequence even faster without having to align up matching frames in order to replace media and keep the sync. For example, you matches out a segment in the sequence, performed some VFX work and now you want to replace it back in the sequence. Smart Replace analyses duration and timecode in order to intelligently replace synced media in the sequence. This functionality is not available for Swap Shot between clips. This is designed for replacing media in the sequence....more10minPlay
June 17, 2016Versioning with Segment Connect - Flame 2017This video shows how to use the new Segment Connect in Flame 2017. This functionality allows you to have multiple copies of a segment that can be across a sequence or numerous sequences that are all synced together. For example if you are using the same clip or gap clip across multiple sequences, any changes you make can affect the clip or gap clip over all the sequences. This is a massive time-saver for loads of use-cases including versioning! Just so that you know, the Segment Connect is independent from the Connected Conform Workflow. This will work across multiple independent sequences as long as they are in the same Reels Group. This makes it quick and easy to use....more9minPlay
May 20, 2016Matchbox Texture Grids - HUD Graphics with a Custom GridThis video picks up from the previous video covering the Matchbox Texture Grid Shaders. In this video you learn how to create some easy HUD graphics by cusotmizing the GLSL code and XML files of the Matchbox Texture Grid shader. The changes are required in order to accommodate grids and tiles that are a different resolutions as well as increase the number tiles available in a grid image. The grid and tiles can be any resolution you want and filled with anything from graphic elements to text, titles or logos. Just remember to update the GLSL code and XML to be aware of the changes....more12minPlay
May 13, 2016Matchbox Texture Grids - Customizing BasicsThis video expands on the concepts of the Matchbox Texture Grid Shaders. You may already have seen these with customizing lens flares with real lens elements but Matchbox Texture Grid Shaders are so much more. Learn to easily customize the texture within a Matchbox Texture Grid shader for so many different uses including branding logos, titles, graphic elements and more. This allows you to change elements in your flow graph with the click of a button instead of re-importing and manually replacing a texture....more11minPlay
May 06, 2016Action - Cycle Wireframe Icons - Flame 2017This short video discussing the adjusted functionality when it comes to displaying icons in Action. Instead of just toggling the wireframe icons on and off like previous versions of the Flame Products, the wireframe icon display is now on a cycle between showing all icons, only the selected icon or turning off icons. This means less time spent in the Action preferences menu to choose the selected mode. This also works when using the contextual views in Batch, BatchFX and the Timeline Context Viewer when working in a TimelineFX....more4minPlay
April 29, 2016Action - Customizing Lens Flares - Flame 2017This video covers Lens Flare Customization. The lens flares are very flexible through the use of procedurally generated textures to create tons of customizations. But did you know that you can also use real lens textures to give your composites accurate photo-realism when it comes down to the lens used on the shoot. We’ll cover diffuse map texturing as well as the new Matchbox Texture Grid shader to really push the customization of lens flares with real lens element textures....more10minPlay
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.