The Flame Learning Channel

The Flame Learning Channel

By AutodeskTechnology
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The Flame Learning Channel episodes

  • Burn-In Metadata - Flame 2017
    In this video, we’ll look at the workflow of the new Burn-In Metadata tool in the Flame 2017 Products. This replaces the old Burn-In Timecode which is no longer available in the application. With Burn-In Metadata, you have access to loads more information you can burn into an image and it’s also more customizable the the retired Burn-In Timecode. One final big benefit is that Burn-In Metadata is now available as a TimelineFX, as a node in Batch and BatchFX and as a separate module in the Tools Area of the Desktop. So its accessible every where when you need it.
    12 min
  • The New Colour Picker - Flame 2017
    In this video, we are going to take a look at the new colour picker available in the 2017 version of the Flame Products. This functional tool is constantly used on a regular basis for anything colour related and has now received a well deserved redesign. The old colour picker is now officially retired and has been replaced with a new expanded colour picker that is modern and very flexible.
    9 min
  • Batch Group Improvements - Flame 2017
    In this video, we’ll cover a range of improvements from Batch Group behaviors, new preferences and enhancements to Batch Iterations. These improvements are all based on user-feedback and hopefully they will be extremely helpful in production. This includes non-expanding Batch Group loading, copy vs move clip between groups, customising the Batch Setup and Iteration path, Iteration improvements and append original name. Just as a side node, we briefly discuss using Python to customise the Batch Setup and Iteration Paths on a facility wide level.
    16 min
  • Batch Workflow Updates - Flame 2017
    In this video, you’ll learn about the new customisable Dual Monitor functionality in Batch and other tools. The secondary monitor can now display other views aside from the Media Panel. This is a really great way of maximising a dual screen configuration. We also look at some new interface customisation in Batch that allows you to hide the Batch controls to get even more screen space for working in the viewer. Finally, you learn about the new DESK and MEDIA PANEL nodes for fast gestural loading of media without have to manually call up the Media Panel or Reels to access the media.
    9 min
  • Loading into Reels - Flame 2017
    This video covers a redesigned workflow brought back to the Flame 2017 products. New load buttons have been added to the Reels allowing you to load material from a free floating Media Panel. Depending on your working style, this is a quicker alternative to always manually swiping the Media Panel on and off screen when loading media.
    4 min
  • Media Panel Enhancements - Part 3 - Flame 2017
    This 3-part video series covers the enhancements to the Media Panel in the Flame 2017 products. In part 3, we finish off the Media Panel Enhancements by examining the improved advanced searching in the Media Panel. This includes doing a basic name search as well as advanced searching by criteria with specified parameters. Great searching tools to locate your media very quickly!
    7 min
  • Media Panel Enhancements - Part 2 - Flame 2017
    This 3-part video series covers the enhancements to the Media Panel in the Flame 2017 products. In part 2, you learn all about the sorting capabilities in Flame 2017. This includes clip sorting throughout the workspace as well as tree sorting. Tree sorting allows you to sort all the workspace components such as Desktops, groups, Libraries and folders. This video finishes with localised sorting allowing you to target sorting to a specific component or set of components in the workspace.
    7 min
  • MediaHub Updates - Flame 2017
    This video covers some of the updates to the MediaHub in the Flame 2017 product line. These small but useful enhancements should improve your usability experience with media handling. This includes saved settings per project, the last valid file path, audio frame rates, and export settings including frame handles and new naming tokens.
    9 min
  • Particles 101 - Part 3 - 3D Geometry & ParticleDraw
    The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 3 carries on with the particle types covering the different types of 3D Geometry that can be used as particles. We’ll also cover using custom 3D geometry as particles using the ParticleDraw naming convention. As before the particle parameter settings react differently to each particle type so keep an eye on this.
    13 min

About The Flame Learning Channel

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The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame®…