Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® L... more
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.
December 11, 2015The Story-Centric Workflow with BatchFXThis video continues through the story-centric workflows of the Flame Products. Starting off with a timeline, you look at how to work while considering the context of the edit. Part 2 looks at keeping all work directly in the timeline with BatchFX....more11minPlay
December 11, 2015The Story-Centric Workflow with “Match and Replace Media”This video starts going through the story-centric workflows of the Flame Family. Starting off with a timeline, you look at how to work while considering the context of the edit. Part 1 looks at a variety of techniques including the well known Match and Replace Media Method....more15minPlay
December 11, 2015The Desktop-Centric WorkflowThis video goes through the desktop-centric workflow for shot-based work using the Flame Products. This is the classic working style for seasoned Flame Artists. You've been given a shot and you need to do some creative work on it. You import, create, render and export. Also learn about saving work with Iterations....more15minPlay
December 11, 2015Introducing the Flame FamilyThis video introduces you to the philosophy behind the Flame Family. We'll look into the thoughts behind the design of Flame Products with explanations, user interface design and workflows. We'll also have a brief intro of the Flame Family Interface....more10minPlay
December 04, 2015The Overlay Quick ToggleThis quick video shows you a new shortcut that allows you to turn the viewer overlays on or off anywhere in the application. So the overlays are much more accessible when working in any of the Flame Products...more3minPlay
November 19, 2015Gmask Tracer - Drawing Proportionate Gmask ShapesThis short video shows you how to draw a proportionate circle or rectangle gmask in either Action or the Gmask Tracer....more2minPlay
November 11, 2015Connected Conform Workflow and Source Media PublishThis video expands a bit further on the Connected Conform Workflow with the focus on the Source Media Publish. This allows you to work externally with the source media and whatever changes you make to the sources will update in all the linked sequences in the Flame Products. For example, you have been working on multiple spots that are linked together in Flame. While you are finishing the spots, the source media is to be graded or have additional VFX work at the same time on a 3rd-party application and than relinked back into the sequences. The Connected Conform Workflow with the Source Media Publish helps you achieve this pipeline very effectively using the Flame products. This video will go through the Source Media Publish between Flame and BlackMagic Resolve. Please note that this workflow works at the source media level therefore any 3rd party application will work with the Flame Products. Keep everything linked and synced for an efficient workflow!...more13minPlay
October 30, 2015Gmask Tracer - Look Development - Part 2This series shows how you can expand the functionality of the Gmask Tracer from Roto tool to Look Development. Part 2 takes a slightly different approach to using Gmasks for Look Development. Instead of limiting 3D light with Gmasks as cutouts, you can use Gmasks to create localised 3D shapes to project textures and receive light and Lightbox effects. This gives you even more control with how you blend all the selectives together for a great Look Development process. This is a different way of thinking compared to traditional Look Development workflows....more15minPlay
October 30, 2015Gmask Tracer - Look Development - Part 1This series shows how you can expand the functionality of the Gmask Tracer from Roto tool to Look Development. Part 1 uses the Gmasks as cutouts or “gobos” to control the casting of a 3D light. This allows you to very accurately focus light on various parts of your image. Used with Lightbox, you can apply various grading and effects to these selectives for a great look development experience. This is a different way of thinking compared to traditional Look Development workflows....more13minPlay
October 19, 2015Python Scripting - OpenClip and Watch FoldersThis video shows a great example about what you can do with Python Scripting and Flame Premium. Downloaded the supplied Python script and build a single VFX shot collaboration between the Flame Products and other 3rd party applications. Without any Python knowledge you can set up a watch folder to monitor income renders from outside of Flame Premium. This is a great taster for those of you are are interested in what Python could do for you. Special thanks to J-F Bouchard for writing this downloadable script....more10minPlay
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.