The Flame Learning Channel

The Flame Learning Channel

By AutodeskTechnology
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The Flame Learning Channel episodes

  • Colour Management - Editorial, Custom CFTs and Display LUTs - Part 2
    This video looks at the scenarios of apply Colour Management in the context of the Editorial timeline. You can covert between colour spaces or simply display the correct colours for the media’s native colour space. You’ll also learn to build a Custom Colour Transform as well as set up Display LUTs to accurately view the colours on your display device.
    14 min
  • Colour Management - Importing - Part 1
    This video introduces Colour Management in Flame Premium products. We look at the two main aspects of Colour Management - The Colour Pipeline and Visualising the Colour. We also cover colour management when it comes to importing media as well as the various options available in the workflow.
    12 min
  • Lightbox Normals
    This video shows how the Lightbox GLSL shaders in Action react to the normals of 3D objects in the Action 3D Composite. So the normals position and orientation in 3D space will affect how the cast Lightbox shader reacts to flat surfaces and 3D geometry. There are also additional settings to control the Lightbox Normals as well as the option to re-programme how the Lightbox shader impacts on the scene as well as the final render.
    9 min
  • Searching Nodes in the Batch Schematic
    his video shows off the extended functionality of searching for nodes in a Batch flow-graph. Find nodes through the Batch node bin or existing node in the schematic view. Few extra tips provided so don't miss out!
    5 min
  • Lighting Enhancements in Action
    This video goes through some of the new enhancements in lighting in the Action 3D compositor. We cover Selective Lighting, light targeting, Parametric softening, Look At linking and Gmasks for selective light distribution.
    12 min
  • Front or Matte Offsetting with Matchbox
    This video introduces the new workflow of offsetting the front from the matte or the matte from the front using Matchbox. This new improved workflow offers many benefits over the old source node workflow.
    7 min
  • Multiple Matchbox Shaders in Action
    This video covers the use of multiple Matchbox shaders on a texture in Action. So you can build your own image processing pipeline on a texture as well as “instance” Matchbox shaders across multiple textures.
    10 min
  • Using Matchbox in Action
    This video introduces the fundamental implementation of Matchbox in Action. This includes a bit of theory as well as the basic application of Matchbox Shaders in the Action Pipeline.
    10 min

About The Flame Learning Channel

From the publisher's feed

The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame®…