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The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® L... more
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.
October 08, 2015The Clip-Based Proxy Quality WorkflowThis video covers the redesigned proxy workflow in Flame Premium 2016 Extension 1 This new proxy workflow is clip-based and allows you to boost interactivity and performances when you need it. Learn about the proxy quality to view everything scaled to a proxy in real-time without generating media. Great for for Batch setups where processing is intense and the media is not an issue. You also go through the process of localised Proxy Generation at the clip, Batch setup and Sequence level. This is great for any situation where the media is bottlenecking your system and you need a performance boost. Work fast and interactively with Proxy Quality and Proxy Media On-Demand!...more15minPlay
October 01, 2015Improved Context ViewsThe Context Views have been upgraded in Flame Premium 2016 EXT 1. The contextual views have now been increased from 2 views to 10 views! This will certainly make life a lot easier for most of you constantly using this tool. In addition to this, the workflows for working with 10 context views have been enhanced to allow you to work as quick and as efficiently as possible with the 10 context views. Contextual Menus, Interface Button and Keyboard shortcuts are covered! Watch the entire video so you don’t miss out!...more10minPlay
September 29, 2015The Gmask Tracer - Working with Multiple Gmasks - Part 2 of 3This video goes into detail about working with multiple Gmasks and how to dealing with their blending as well as layer ordering in the Composite. These tools should be very family to existing Flame Artists....more7minPlay
September 29, 2015The Gmask Tracer - Creating Gmasks with the Gmask Tracer - Part 1 of 3This video covers the introduction of the Gmask Tracer as well as the initial creation and manipulation of Gmasks. New tools such as the Edit Box is covered as well as some more well known functions including softness and softness smoothing....more12minPlay
September 23, 2015Connected Conform Workflow - Conforming and the Sources Sequence - Part 1 of 3This video introduces the “Connected Conform” Workflow in the Flame Premium 2016 Ext 1 products. This workflow is used to work with multiple deliverables and keep everything synced together. You will learn about the new EDL conforming tools as well as establishing a source media link between multiple sequences using the SOURCES SEQUENCE. This gives you the ability to use one set of source media for multiple deliverables and any source modifications update in all the sequences automatically....more16minPlay
September 23, 2015Connected Conform Workflow - Segment Metadata and the Shots Sequence - Part 2 of 3This video introduces the ability to link segment metadata between all the sequences using the SHOT SEQUENCE. Do not confuse this with source media linking from part 1! This video covers VFX shot naming to monitor VFX shots used in multiple sequences. We also look at the TimelineFX and how they can be synced across multiple sequences....more13minPlay
September 23, 2015Connected Conform Workflow - Using BatchFX and Batch - Part 3 of 3In the final part of the Connected Conform Workflow series, you learn how to use BatchFX and Batch and keep all the metadata sync and updated in all the linked sequences. You will also see the new “Managed Media Publish” for VFX breakdown that will automate previously manual tasks for standalone or collaborate VFX work. We also cover the workflow of working outside the sequence but still maintaining the media and metadata link back into all the linked sequences....more13minPlay
July 28, 2015Colour Management - Outputting Deliverables - Part 4This video discusses how to set up colour management when it comes to outputting deliverables for various devices. We’ll also look at transforming a scene-linear colour space back to the original media native colour space (Arri-Log-C) in Batch. We’ll cover outputting deliverables using GapFX to perform colour management as well as the alternative of setting up colour management in the export window....more11minPlay
July 28, 2015Colour Management - Compositing - Part 3This video discusses colour management in the context of compositing. We’ll look at converting media into a common colour space or “working colour space” and compositing everything together. We’ll also discuss a basic example of compositing scene-linear CGI with a background plate in Action....more11minPlay
FAQs about The Flame Learning Channel:How many episodes does The Flame Learning Channel have?The podcast currently has 450 episodes available.