The Flame Learning Channel

The Flame Learning Channel

By AutodeskTechnology
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The Flame Learning Channel episodes

  • Connected Colour Workflow - Part 4 - Flame 2017
    This video series covers the Connected Colour Workflow which is specifically designed for Colourists or Flame Artists who are in the middle of a grading session and may need perform VFX work such as a quick retouch, sky replacement, title or any VFX related work. This work may not need to be off loaded to another workstation or VFX artist. Part 4, we examine another common production scenario during a grading session where by you’ve been given an updated cut of the editorial and you need to update the Lustre timeline as well as carry over all the grade and VFX information.
    7 min
  • Connected Colour Workflow - Part 3 - Flame 2017
    This video series covers the Connected Colour Workflow which is specifically designed for Colourists or Flame Artists who are in the middle of a grading session and may need perform VFX work such as a quick retouch, sky replacement, title or any VFX related work. This work may not need to be off loaded to another workstation or VFX artist. Part 3 goes through each of the products to see how they handle the grade and VFX metadata that is generated by the Connected Colour workflow. In all instances, you will be able to repurpose data as well as create presets that can be applied without having to switch between applications every time.
    8 min
  • Connected Colour Workflow - Part 2 - Flame 2017
    This video series covers the Connected Colour Workflow which is specifically designed for Colourists or Flame Artists who are in the middle of a grading session and may need perform VFX work such as a quick retouch, sky replacement, title or any VFX related work. This work may not need to be off loaded to another workstation or VFX artist. Part 2 takes a closer look at the Lustre node in Batch and how it affects the SOFT versus BAKED state of the grade metadata after working in Flame.
    11 min
  • Connected Colour Workflow - Part 1 - Flame 2017
    This video series covers the Connected Colour Workflow which is specifically designed for Colourists or Flame Artists who are in the middle of a grading session and may need perform VFX work such as a quick retouch, sky replacement, title or any VFX related work. This work may not need to be off loaded to another workstation or VFX artist. Part 1 introduces the workflow between Lustre and Flame. This shows how you can take a shot in Lustre and launch into directly into the Flame (Flare or Flame Premium) compositing environment. The grade metadata automatically comes into the Batch as a node. The grade cane applied to the source media as well as the composite in the context of Flame. Finally, you can return back to Lustre with the rendered VFX, Batch Setup and Grade Metadata. This is a data connection between the applications allowing an artist friendly workflow.
    12 min
  • Action - Shadow Casting Updates - Flame 2017
    In this video, we are going to take a look at the shadow casting enhancements in the Action 3D compositor. We’ll discuss the improved shadow quality as well as the invisible shadow receiver and caster functionality. This will make things much easier to get a perspective accurate shadow matching the background plate in one Action. Useful for image integration and motion design work.
    8 min
  • Action - CameraFX - Part 2 - Flame 2017
    Part 2 of this set carries on expanding on the new CameraFX post processing pipeline. We’ll look at how the CameraFX work with all kinds of objects in the 3D scene including 3D geometry. We’ll also take a good look at the Stingray Matchbox shaders for some amazing post effects that are based on modern gaming technology.
    13 min
  • Action - CameraFX - Part 1 - Flame 2017
    Part 1 of this set introduces a new post processing pipeline in Action called CameraFX. This pipeline allows you to create all different kind of processing effects including Ambient Occlusion, Depth of Field, Motion Blur, Blooming, Reflections and the list goes on. This can all be done without leaving Action. We look at the pipeline as well as an example highlighting the workflow with a multi-layered 3D composite with 2D images.
    14 min
  • Action - Updated Outputs - Flame 2017
    In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes. Similar to other Autodesk 3D Applications, you now define a Render Layer and assign multiple render passes to the Render Layer. Managing Render Passes is much more efficient compared to previous versions of the Flame Products. The types of Render Passes have also been increased and they are covered in detail in this video.
    13 min
  • Action - The Live Preview Viewer - Flame 2017
    This video will cover a major new improvement to Action known as the Live Preview Viewer. This is a pixel-based “What-You-See-Is-What-You-Get” viewer and will give you accurate representations with all Action processing effects including Matchbox, Lightbox and the new post processing CameraFX tools. So even when working in Action, everything you see is actually the final render. This has major implications for all aspects of Action. This also allows for icons in the context view and timeline views. Please note that the old 3D view no longer shows any shader or processing effects, you need to be looking through the Live Preview with the Flame 2017 products.
    8 min

About The Flame Learning Channel

From the publisher's feed

The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame®…