What happens when a 3D generalist discovers the magic of VFX and decides to go freelance?
In this episode, we delve into the journey of Marijn Tollenaar, a freelance visual effects artist known for his work on games like Fablecraft, From Space, and Devil Jam. Starting as a Generalist Artist, Marijn transitioned into VFX, seeking creative freedom and new challenges.
Links:
Marijn on LinkedIn: https://www.linkedin.com/in/marijn-mt-fx/
Marijn on ArtStation: https://www.artstation.com/marijntollenaar
We discussed these points:
- The transition from studio work to freelancing
- The pros and cons of freelance life in the gaming industry
- Managing contracts and client expectations
- Ownership of VFX work and the nuances involved
- Technical tools like Houdini, Unity’s VFX Graph, and Unreal Engine
- The importance of continuous learning and adaptability
Marijn shares insights into his creative process, We started likening VFX creation to crafting a pizza, combining various ingredients (skills) to produce compelling effects. We also explore his experiences with projects that showcase diverse styles, emphasizing the need for versatility in the VFX industry.
Whether you're an aspiring VFX artist or a seasoned professional, this conversation offers valuable insights into the evolving world of game development and the role of visual effects.
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Tags
#FreelanceVFX
#UnityVFX
#VisualEffectsPodcast
#VFXCareerTips
#IndieGameDev
#ProceduralTexturing
#UnrealEngineVFX
#VFXFreelancer
#CreativeJourne
#Real-timeVFXPodcast
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