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On today’s episode we continue to explore the history of the Blood Angels on the tabletop. Starting in 8th edition with the advent of Stratagems and Command Points. Things that became quite critical for the Blood Angels’ Captains with thunder-hammers and jump packs. After the wildness that was 8th we move into 9th edition where they settle back into a mono faction again seeing a lot of success thanks to their new primaris models. After that came the great times of 10th edition where the dense terrain let them play like the melee smash army they want to play as. We then close out with our ideas for 11th edition and the army. What it needs and what we hope it gets.
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On today’s episode we explore the history of the Blood Angels on the tabletop. Starting with their original inception in 2nd edition (which is really the 1st edition). We then enjoy their 3rd edition double codex (where the second one had to be released to fix the errors of the first). But then move on to their greatest moments, the 4th edition white dwarf and the massively OP 5th edition codex. We then conclude on them falling to irrelevance in the 6th and 7th editions, due to just not being good enough allies (selfish Blood Angles).
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On today's episode we talk about a few lore accurate lists for chaos that have both flavor, and wont get you just stomped if you take them to a GT. With Night Lords, Daemon Engines, Red Corsairs, and Black Legion. We also talk about who we think are the most lore necessary elements of each chaos army (why would you ever play T-sons without Ahriman after all).
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On today’s episode we talk more about chaos through the ages with a continuation into 8th, 9th, and 10th editions of the game. With the additions of the Death Guard, Thousand Sons, World Eaters, and now Emperor’s children to the game. Talking about the crazy Chaos soup of 8th edition, and the still crazy but less so combos of 9th. Then how they stacked up as solo factions as GW removed soup from the game.
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On today’s episode we start talking about the bad guys of 40K that everyone actually loves Chaos Space Marines. Their initial journey as the original antagonists of 40K but then their real glow up with Chaos 3.5 and how that exploded them into the scene. Was it the greatest codex every written? Probably yes. From there we dive more deeply into some fun stories around chaos armies and lists from 3rd through 7th editions and laugh at some lets call them rules “oversights.”
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On today’s episode we go into the nightmare Eldar editions. Starting of course with Ynnari and the hilarious amount of attempts by GW to fix that mess, only to just throw the whole thing in the dumpster in the end. Then the great Harlequin fiasco of 9th edition, the only time anyone ever saw void weavers. And of course the greatest of them all the launch of 10th edition, and likely the most over powered army in the history of 40k.
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On today’s episode we jump into the Eldar over the editions. Opening with their addition to the game in 2nd and then the growth of their dominance from there. With their standard combination of busted and unfair core rules. As well as their always fun ways to play the game just differently from everyone else. Yay space elves!
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On today’s episode we continue talking about the greatest of all the factions in the game of 40K the Orks! With a trip down memory lane into the glory that was 8th edition orks. Dakka Dakka Dakka, shock attack guns, and buggies. We then move onto 9th edition where buggies might have gotten a little OP during (it was still fun though) and of course close out on 10th edition with another lesson learned on Dakka, but more importantly the super fun of the army then.
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On today’s episode we decide to talk about our greatest love in the game the orks. Starting from their beginnings from the 80’s, before Alan was alive, and when Brad was in high school (he is very old). And then run through the eras and how even from the on-set they were more fun that other armies. With wild and stupid rules that were fun (and sometimes oppressive) but always memorable.
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On today’s episode we finish up on the Tau, with a focus on their reign of terror in 8th edition. Shield drones were just dumb. How they worked and why the player base still hates them to this day. From there we jump into a big shift to 9th edition where they find a much more traditional way to be a huge pain in everyone’s a**. We then close out with 10th edition, where Tau have been quite average (in a good way) with a much better variety of play styles (while enjoying great success without being oppressive).
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From the publisher's feed
The History of 40K is a bi-weekly (every fortnight) show on the history of the game of Warhammer 40K. The show will focus both on the tabletop game as well as video games, movies, and more. With…
Patreon:
www.patreon.com/The40kLorecast
Our Website:
https://the40klorecast.com/
Discord Link:
Discord.gg/40klc

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