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The Space Squad have followed pirate queen Tali Goldenhorn to a ruined city hidden for eons beneath the oceans of Azulir, a run-down waterworld that once served as the galaxy's premiere pleasure planet.
After initially splitting up to explore, they now reunite to exchange their findings before pressing on into the unknown. Ghostly echoes await...
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Lore'la, Schlurp and Crick chase echoes and learn about the beginning. Faraday and Karel stand witness to the end.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
A secret lies at the bottom of Azulir's ocean: a ruined, half-drowned city that might just be the key to unlocking the truth of what happened to the galaxy of long ago... if the party can stay on the trail of its ghosts.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
A leviathan haunts the abyss. It's time for an exorcism.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Five heroes and an old enemy head into the deep to hunt for a very powerful monster in a very small submarine. What could possibly go wrong?
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Azulir was once the jewel in the crown of the Kanzir, the ancient and powerful interstellar Namazir government. Nowadays, thanks to five chaotic someones who saved the galaxy two years ago and threw the Kanzir into chaos in the process, it's the jewel in the crown of a very different kind of power.
Or: for the galaxy to have a future, Lore'la must first face her past.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Even ancient empires run by telepathy-wielding leviathans have holidays, and the Festival of New Beginnings is the very best of them. There will be games, there will be food... and there might just be something to set the Squad off on the next leg of their adventure.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
It's a rainy 23rd century Friday, and the five reluctant adventurers known to many as the Heroes of Yentao - and to significantly fewer as the Space Squad - are on their way to a very exclusive dinner party attended by some very powerful people.
It's time to convince the rest of the galaxy of what is coming.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
With their latest adventure fully wrapped, the Space Squad return to New Analu for some much-needed down time - only to be waylaid by an impossible-to-resist invitation to the city's hottest (and newest) attraction.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
The Space Squad return to the surface with a hogtied Mr. Bickering, an unhatched Prince, and an ancient guardian. It sounds like the set up for a joke, but the only punchline is that the end of the universe is still barrelling towards them and even with everything they've seen so far, they're still no closer to knowing how to stop it.
It's going to be a long trip home.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
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