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In which breaking a magical barrier has consequences, and Teb realises that the only way to beat an overpowered party is to send in an overpowered foe.
The next hour will decide the future of an entire planet. It's do or die time.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
The hidden city still has more secrets to give - if the Squad can win over its guardian.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Outsmarted and smarting, the Space Squad have no choice but to press on into the unknown.
The hidden city awaits.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
A man, a monster, and a door.
It's time to find out what lies beyond it - if they can save Dr. Silverglass from Teb Bickering first.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
The Squad need to find the door, open it, and see what lies beyond.
...It sounds so simple when you say it like that.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
The Space Squad have concocted a brilliant and daring plan that will take them deep into the heart of Corsair operations.
It goes well - until it doesn't.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Tucked away in the hidden apartment of Dr. Teshurali Silverglass, the Squad rest, recuperate, and ruminate on their next steps.
It's time to hatch a plan.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
The cramped streets of the Anvil are alive with whispers of a mysterious doctor. The Squad take a trip to a daycare. Schlurp causes an amputation.
Just one of those days, huh?
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Seeking answers, the Space Squad head to the windswept wilds of Yamaten. A heavy Corsair presence and high gravity conditions are the most immediate concerns, but they won't be the last.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
Ears still ringing from the cheers of a jubilant Ipeltan delve, the Squad returns to the concert, drinks in the atmosphere (plus a fair bit of the free booze), and then gets to work.
The next leg of their journey is about to start. It's time to figure out where it will take them.
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For more information on the Maelstrom Galaxy, including its custom playable aliens, check out our campaign page.
From the publisher's feed