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By Lawrence McNamara
4.8
4848 ratings
The podcast currently has 86 episodes available.
Greetings, members, as always, I am the Operative, your tour gui- HAHAHA, actually, it's me, Chris! Welcome to our 2024 Halloween special. If you're wondering where the Operative is, he'll be here shortly.
The lights have gone out all over Appalachia…just a few settlements remain as the PACT and MODUS stretch out their hands to crush any resistance to their plans.
Foundation faces its final reckoning, even as Ward’s desperate plan to ensure the safety of its civilians is put into action, while the Colonel finally arrives at Vault Town, on the wings of a stolen PACT Vertibird.
The remaining factions of Appalachia look to Valeria for answers and a plan to fight back against the rising darkness…but it may already be too late.
Trader Red finds herself back at Big Bend Tunnel as her story comes full circle…and Vinny Costas may learn the hell hath no fury like a Crytpid scorned.
Appalachia is descending into darkness and time is running out…but hope still remains, however slight…that the best laid plans of mice and men could still be turned aside.
We present a very special episode in a new short series called “Behind the Characters.” Over the three seasons of The MODUS Files, we have had the distinct honor to work with a group of amazing voice actors who have brought our characters to life.
This is an opportunity to hear directly from our cast as they introduce themselves, the characters they play, and their thoughts about our journey through post-apocalyptic West Virginia.
In this episode, we’ll hear from the Colonel herself, Valeria Faustina, played by Pandora Beatrix, our very Voice of MODUS, Brad Williams, and Private Douglas, voiced by Eric Gold.
Each of these wonderful voice actors have also played many other characters as our story has progressed, and they’ll touch on several of them as well.
So please enjoy another peek behind the bunker, as we learn more about our cast here on The MODUS Files.
MODUS has discovered the location of the New Enclave survivors and the AI hates loose ends…and it will do whatever is required to eliminate them.
Frederick Rivers has one last card to play to help Valeria and the others escape, but at a terrible cost.
The PACT begins their next phase of Operation Keystone…and Vertibirds return to the air above Appalachia, spreading their deadly cargo…while unleashing their Oni on the unsuspecting populace below.
At Foundation, surrounded by Super Mutants, Trader Red discovers unlikely allies to aid in her quest for revenge, while Vinny tries to salvage his own plans for the Blue Ridge Caravan.
And Valeria discovers that Uncommon Valor is more common than it seems, as desperate times demand desperate sacrifices.
Against all odds, the desperate plan to rescue the Colonel succeeded, and Major Stein escaped MODUS’ control…although not without cost.
As the survivors regroup at Riverside Manor, they have to come to terms with what has happened…and how they were manipulated since the beginning.
Trader Red has a reunion of her own…finally confronting Cyrus and Violet in her quest to find Antlers, while Team Cryptic and the Brotherhood of Steel regroup at Vault Town as the PACT advances their own plans to eliminate all who oppose them.
At Big Bend Tunnel, Vinny Costas finds his own plans in jeopardy as the PACT comes calling…and while MODUS was dealt a setback to its plans…it will stop at nothing to eliminate its vulnerabilities…and human failings…at any cost…and all assets are…expendable.
Our survivors converge on the Whitespring, with a desperate plan to rescue the Colonel. With the odds stacked against them, the future of Appalachia hangs in the balance.
Meanwhile, Red and Cherry are closing in on their quarry in their mission to rescue Antlers. Cyrus and Violet will discover just how high a price there is to be paid when you cross a girl from the Tennessee Hills.
And back in the Mire, Abigayle Singh returns home. With the region once again in danger, the last of the Free Staters gets another chance to turn the tide.
After arriving in Appalachia, the Brotherhood of Steel tried to make sense of the chaos engulfing the region.
With the discovery of the PACT and the detonation of a nuclear weapon at the Nuka Cola Plant, Knight Shin heads south to investigate the Whitespring, at the Overseer’s urging, leaving Fort Atlas vulnerable.
Little do they know that a traitor has infiltrated their ranks…and war descends upon them.
Major Stein begins to confront his own demons, deep within his subconscious, while Vinny Costas has plans for the future of the Blue Ridge Caravan.
Red and Cherry continue their quest to free Antlers, Amanda and Cindy attempt to persuade Rose the RaiderBot to help their cause, while Jones and Abbie head back into the Mire.
And the remnants of the New Enclave are reunited at Riverside Manor…with an eye towards the Whitespring, and a daring rescue attempt.
The fate of Appalachia hangs in the balance.
Greetings, members, as always I am the Operative, your designated host and tour guide here at the Whitespring. We know you love our world and its story, but today, we thought we would… fool around, if you will. There are many what-ifs and different scenarios across the multiverse to experience.
Today, we take a look at one of those worlds where things are a little different than you’re used to. A world we don’t need to cross an ocean, or eleven, to get to. Today, we visit the world of: Stein’s Nine.
An alliance between MODUS and the PACT is now a reality and Project ONI moves ever closer to completion. Colonel Valeria spends her days locked in a cell, while the scattered remnants of the New Enclave and the factions of Appalachia struggle against the rising threats.
But even as the odds against them grow by the day, our survivors begin to reconnect and uncover vital clues and new information which may yet help turn the tide.
However, MODUS isn’t finished with his own plans for Appalachia…not by a long shot…and his next move will strike fear into the heart of the region’s survivors and shake the foundations of everything they’d built.
The podcast currently has 86 episodes available.
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