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This week we talk with VRChat worldbuilders CyanLaser and Fionna, who are both part of the team that created the award-winning The Devouring VRChat experience and are admins of the VRC Prefabs Community: a collective of creators doing innovative work in the user-generated virtual worlds of VRChat. This episode also marks the opening up to listings of Virtual Worlds on the Everything Immersive site. If you've made a persistent Virtual World you'd like share with the wider immersive community we want to know about it!
Show Notes
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Sarah Ellis, Director of Digital Development for The Royal Shakespeare Company joins us to talk about 'Dream' the upcoming experimental live-streamed performance that merges live actors, the Unreal Engine, and an audience feedback loop to create a first-of-its-kind interactive performance delivered to desktops and mobile devices.
Show Notes
The RSC's 'Dream' 'Dream' Press Release at NoPro Unreal Engine's Metahuman Creator Call Sheet for 2/10/21
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Glen Neath and David Rosenberg, the co-directors of Darkfield Radio join us for an in-depth discussion of the art of spatial audio and audience-centered design. Darkfield creates some of the most amazing immersive work, and the delivery method is a pair of headphones. This is a can't-miss episode of the podcast.
Plus: Noah's notes on the Sundance New Frontier and the Apple VR headset rumors.
Show Notes
Hosted on Acast. See acast.com/privacy for more information.
Continuing our three-part series focusing on the emerging art form of VR Theatre.
Three panels of VR Theatre all-stars join us to talk about acting in, directing, designing, and producing live theatrical production in virtual reality. No Proscenium hosts Noah Nelson & Kathryn Yu are joined by special guest host Stephanie Riggs, with each running one of the panels as they tackle the core questions.
This week's edition looks at the special magic of LIVE.
Segment One
Hosted by Noah Nelson (@noahjnelson)
Segment Two
Hosted by Stephanie Riggs (@immersiveriggs)
Segment Three
Hosted by Kathryn Yu (@kathrynyu)
Show Notes
This episode is brought to you by our Patreon backers, and well-caffeinated by our friends at Yes Plz coffee.
Hosted on Acast. See acast.com/privacy for more information.
Continuing our three-part series focusing on the emerging art form of VR Theatre.
Three panels of VR Theatre all-stars join us to talk about acting in, directing, designing, and producing live theatrical production in virtual reality. No Proscenium hosts Noah Nelson & Kathryn Yu are joined by special guest host Stephanie Riggs, with each running one of the panels as they tackle the core questions.
This week's edition kicks off with the question: what skills transfer over from traditional theatre into the realm of VR?
Segment One
Hosted by Kathryn Yu (@kathrynyu)
Segment Two Hosted by Noah Nelson (@noahjnelson)
Segment Three
Hosted by Stephanie Riggs (@immersiveriggs)
Show Notes
This episode is brought to you by our Patreon backers, and well-caffeinated by our friends (no, really, we have friends!) at Yes Plz coffee.
Hosted on Acast. See acast.com/privacy for more information.
This week we kick off a three-part series focusing on the emerging art form of VR Theatre.
Three panels of VR Theatre all-stars join us to talk about acting in, directing, designing, and producing live theatrical production in virtual reality. No Proscenium hosts Noah Nelson & Kathryn Yu are joined by special guest host Stephanie Riggs, with each running one of the panels as they tackle the core questions.
This week's edition starts off with the most basic of questions: how do these productions get off the ground?
Segment One
Hosted by Stephanie Riggs (@immersiveriggs)
Segment Two
Hosted by Kathryn Yu (@kathrynyu)
Segment Three Hosted by Noah Nelson (@noahjnelson)
Show Notes
Hosted on Acast. See acast.com/privacy for more information.
It's 2021 and the Sundance Film Festival is going where it hasn't gone before: ONLINE.
Helping them get there is the collective wisdom of the New Frontier branch of the Festival, led by Senior Programmer Shari Frilot, which helped launch the VR Renaissance back in 2012 and now is helping shape the online social spaces that will bring festival goers from around the world together on a platform built by Active Theory.
Both Frilot and Active Theory co-founder Michael Anthony join us to talk about this bold new venture for the legendary film festival, as well as this year's exciting line up of work in the New Frontier -- which will inevitably shape the conversation in XR for the year to come.
Tickets go on sale TODAY at NOON Mountain Time.
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Welcome to "The Immies."
The first-ever No Proscenium awards for Outstanding Achievements in Immersive & Experiential Production are hereby unleashed upon the world.
This episode features both our juried awards and the Audience Choice Awards, as presented by members of the NoPro editorial board and staff: Kevin Gossett, Laura Hess, Patrick McLean, Blake Weil, Executive Editor Kathryn Yu, and Publisher Noah Nelson.
The various categories were limited to work that was accessible online, by telephone or post so as to create a somewhat level pool of candidates. Location-based experiences were excluded this year, as they require a regional approach. This is the third and final part of NoPro's Year in Review coverage. For more of the highlights of 2020, including location-based work, and immersive adjacent projects see:
Correction: In the podcast, Taylor Feld, recipient of the award for Outstanding Achievement in Individual Performance 2020, was verbally misgendered. Feld uses they/them pronouns. We regret the error.
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This week Noah and Kathryn are joined by: Kent Bye of the Voices of VR Podcast; Todd Martens of The Los Angeles Times; Alexis Soloski, contributor to The New York Times; and Scott Stein, Editor-At-Large of CNET to talk about their encounters in the immersive world in 2020.
SHOW NOTES
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This week we're honored to have Pete Billington, writer & director of Wolves in the Walls, the VR adaptation of Neil Gaiman & Dave McKean's beloved story as our guest. Pete is one of the co-founders of Fable, which not only created Wolves, but are now pioneering in the realm of virtual beings.
We'll get into how immersive theatre helped him break a creative stalemate, and the exciting experiments in the creative use of artificial intelligence to create virtual characters that can evolve over time.
Show Notes
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From the publisher's feed
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