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Making computers identify and understand what they are looking at in digital images is an ongoing challenge. Recent years have seen notable increases in the accuracy and speed of object detection due to deep learning and new applications of neural networks. In order to make it easier for developers to take advantage of these techniques Tryo Labs built Luminoth. In this interview Joaquín Alori explains how how Luminoth works, how it can be used in your projects, and how it compares to API oriented services for computer vision.
The intro and outro music is from Requiem for a Fish The Freak Fandango Orchestra / CC BY-SA
Learning to program is a rewarding pursuit, but is often challenging. One of the roadblocks on the way to proficiency is getting a development environment installed and configured. In order to simplify that process Aivar Annamaa built Thonny, a Python IDE designed for beginning programmers. In this episode he discusses his initial motivations for starting Thonny and how it helps newcomers to Python learn and understand how to write software.
The intro and outro music is from Requiem for a Fish The Freak Fandango Orchestra / CC BY-SA
Maintaining a consistent taxonomy for your music library is a challenging and time consuming endeavor. Eventually you end up with a mess of folders and files with inconsistent names and missing metadata. Beets is built to solve this problem by programmatically managing the tags and directory structure for all of your music files and providing a fast lookup when you are trying to find that perfect song to play. Adrian Sampson began the project because he was trying to clean up his own music collection and in this episode he discusses how the project was built, how streaming media is affecting our relationship to digital music, and how he envisions Beets position in the ecosystem in the future.
The intro and outro music is from Requiem for a Fish The Freak Fandango Orchestra / CC BY-SA
Determining the best way to manage the capacity and flow of goods through a system is a complicated issue and can be exceedingly expensive to get wrong. Rather than experimenting with the physical objects to determine the optimal algorithm for managing the logistics of everything from global shipping lanes to your local bank, it is better to do that analysis in a simulation. Ruud van der Ham has been working in this area for the majority of his professional life at the Dutch port of Rotterdam. Using his acquired domain knowledge he wrote Salabim as a library to assist others in writing detailed simulations of their own and make logistical analysis of real world systems accessible to anyone with a Python interpreter.
The intro and outro music is from Requiem for a Fish The Freak Fandango Orchestra / CC BY-SA
Every piece of software that has been around long enough ends up with some piece of it that needs to be redesigned and refactored. Often the code that needs to be updated is part of the critical path through the system, increasing the risks associated with any change. One way around this problem is to compare the results of the new code against the existing logic to ensure that you aren’t introducing regressions. This week Joe Alcorn shares his work on Laboratory, how the engineers at GitHub inspired him to create it as an analog to the Scientist gem, and how he is using it for his day job.
The intro and outro music is from Requiem for a Fish The Freak Fandango Orchestra / CC BY-SA
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