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Things get a little interesting around the Lizardfolk lair. After an attack of gas Kansk slips through the passages while the rest of the party makes their way back to the ship. Interesting times....
The travellers entered the lair at the cave entrance and were mauled by the giant lizards at the entrance. just as they gained the upper hand the lizards were called off by 3 lizardfolk guards. Kansk managed to bluff them that they had a shipment of weapons but had come to the wrong entrance. They have been directred to the topmost entrance to the north on the map.
With everybody having purchased from Xandão's from Quartermasters of Iuz (shopped up) the team head out at night to round the head and sneak past the guards.... Good luck ninjas!
With a bit of mucking about the team hears of the council's plans regarding the lizard folk threat.
Having found the weapons and learnt the story the team get back and report to the council. Alls well that ends well, for now.
The chaps keep searching, searching. But where are the weapons. So Strange. This ship holds many mysteries. Lets see if they find them all!
It's hard work on deck as the brouhaha continues. Spells crashing through, mates descending from the heights....
With some potions on board the team successfully signal the mystery ship and head out into bay to intercept... Will their plan come off?
A haggle or 20 and the party is richer, rearmed, and jumping with joy.
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