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With a couple asleep and an onslaught of Kobolds, the remaining 3 have their work cut out for them. After the fight they know there is one more room to clear out before they have made good on their part of the deal with Manistrad. What could be in that room? What is the kobold's 'Pet'?
The party interrogates the kobold, and discovers there's more down the mine. a quick game of darts and the guys are back up the mine. What will they find?
the guys try and understand who the Lizardfolk man was but get distracted by patters near the door and a secret tunnel down to the river. Oh... the river.....
the team lick their wounds and recover while they report back with the helm. they press on exploring the tunnels, when the dead start walking again...
Finally they connect with manistrad and head up to the mind to take care of the small problem on shaft number 2. after a quick game of profitable darts the crew heads down the shaft to a cloud of proboscises in a pulsing sack of yuck.
Starting at a crossroads is always hard. Which way to go? They chose to the right of course. and how did that work out? Let's just say they discovered a cloud of trouble that sent them back to the town for a nights gambling and... something...?
The team - some shaken, not stirred - move cautiously up the stairs after a rash decision to look in the cupboard. The cupboard had a little surprise that leaves one of our party a little green about the gills. The stairs revealed a couple of crusty old rooms, a pile of clothes, and the crossroads of corridors remain.
Cyrus joins the group - another monk! the group travels back to the haunted house following a visit from Manistrad whose cart broke a wheel. So, they decide to go back to the haunted house. They got as far as the kitchen and the cellar stairs when the jump-scare hit....
The garden around the house has an overgrown thorn bush and a well. What could possibly go wrong?
by the end of the ep 2 of our characters are struggling - having taken a serious hit from a bite.
What creature got the best of them? Listen up to find out.
the guys leave the Empty Net, wander around the cliff to check out the magic tower near the dwarves house. They meet Mary the scone maker and natter about the town. Then they are going to the magic tower, and while talking a tall figure in an orange turban and robes marches out after a quick snort at the characters.
The party decides to head out to the haunted house. They are poised at the gate of the house.
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