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Nothing like the smell of victory. The team head back to Saltmarsh and are summoned to inform the council of the goings on. it seems there's some unfinished business.
[tech problems - lost the 2nd half....]
The team venture down into the caverns below - to follow the rich salty vapours coming off something below. They get to the heart of things, and are soon battling away.
with some excellent "detective rolling", I mean "detective work", the party figures out a bit more about what's going on. and that there might be another corner they have to turn before they resolve their understanding completely.
...and the alchemist is revealed. The amazing things he was up to... the team get a boost at the wonders in his lab.
So, the room erupted in clacking as the team are set upon by skeletons. meanwhile, something was awakening....
There was a small tech error that meant a gap in our coverage of the band of heroes. They went down into the cellar only to discover it was a disused wine cellar.... or was it? A suit of armour had a pile of grubs that took some smooshing.
Once under control the team looks around only to discover another path out of the the cellar. what lies behind that door? listen in to find out.
The team keep exploring the house. Tied up and smacked in the back of the head, is my man Ned.
The boys survive a few spider bites, and despite the green splats get out to the next room, where they pause. What is going on in there?
if there's one thing that's clear in any DnD scenario webs are not just money spiders taking out a few gnats. The team get curious, and so far they are getting all tied up about it.
After a night of celebration the chaps head out of the village to go back and finish the job at the haunted house. But there's a slight delay...
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