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Chris O’Regan chats to Corey and Lori-Ann Cole of Transolar Games about the design and development of their action adventure RPG, Hero-U Rogue to Redemption. […]
The post The Sausage Factory: 328 – Hero-U Rogue to Redemption by Transolar Games appeared first on Cane and Rinse.
Chris O’Regan chats to Nicola Piovesan of Chaosmonger Studio about the design and development of their beautifully crafted and nuanced point and click adventure game […]
The post The Sausage Factory: 327 – Encodya by Chaosmonger Studio appeared first on Cane and Rinse.
Chris O’Regan chats to Eduardo Fornieles of Studio Koba about their narrative driven, reality bending action adventure game, Narita Boy, which is published by Team […]
The post The Sausage Factory: 326 – Narita Boy by Studio Koba appeared first on Cane and Rinse.
Chris O’Regan chats to Cédric Ricci about the design and development of his scrolling shoot ’em up, Binarystar Infinity. Knowing where both your ship and deadly […]
The post The Sausage Factory: 325 – Binarystar Infinity by Ricci Cedric Design appeared first on Cane and Rinse.
Chris O’Regan chats to Joon Van Hove about the design and development of the squirrel watching mystery game, NUTS. Joon developed NUTS along with four […]
The post The Sausage Factory: 324 – NUTS by Joon Van Hove appeared first on Cane and Rinse.
Chris O’Regan chats to Dan Taylor of Thunderbox Entertainment about the design and development of their spaceship disaster management game, The Captain is Dead. Measuring […]
The post The Sausage Factory 323 – The Captain is Dead by Thunderbox Entertainment appeared first on Cane and Rinse.
Chris O’Regan chats to Denny McCorry of Possum House Games about the design and development of their puzzle platform action adventure game, Shot in the […]
The post The Sausage Factory 322 – Shot in the Dark by Possum House Games appeared first on Cane and Rinse.
Chris O’Regan chats to James Morwood and Henry Pullan of Bit Loom Games about the design and development of their puzzle adventure game, Phogs The […]
The post The Sausage Factory 321 – Phogs by Bit Loom Games appeared first on Cane and Rinse.
Chris O’Regan talks to Tomas Sala about the design and development of his action adventure game, The Falconeer. Not all adventure games have the player […]
The post The Sausage Factory 320 – The Falconeer by Tomas Sala appeared first on Cane and Rinse.
Chris O’Regan chats to returning guest Emeric Thoa of The Game Bakers about the design and development of their action adventure RPG, Haven. Emeric first […]
The post The Sausage Factory 319 – Haven by The Game Bakers appeared first on Cane and Rinse.
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