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Chris O’Regan chats to Daniel Helbig of Megagon Industries about the design and development of their downhill mountain biking sim, Lonely Mountains: Downhill. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode348.mp3 […]
The post The Sausage Factory: 348 – Lonely Mountains: Downhill by Megagon Industries appeared first on Cane and Rinse.
Chris O’Regan chats to Brian Cullen of Fluxscopic Limited about the design and development of their environment driven action adventure game Mayhem in Single Valley. […]
The post The Sausage Factory: 347 – Mayhem in Single Valley by Fluxscopic Limited appeared first on Cane and Rinse.
Chris O’Regan chats to Gabriel Rosa of Robi Studios about the design and development of their dexterity based action adventure game Blue Fire. Understanding the limits […]
The post The Sausage Factory: 346 – Blue Fire by Robi Studios appeared first on Cane and Rinse.
Chris O’Regan chats to returning guest Bohdon Sayre of Flight School Studio about the design and development of their non violent action adventure game, Stonefly. […]
The post The Sausage Factory: 345 – Stonefly by Flight School Studios appeared first on Cane and Rinse.
Chris O’Regan chats to Chris and Nicholas Bischoff of Brotherhood Games about the design and development of their post-apocalyptic alternate reality adventure game, Beautiful Desolation. […]
The post The Sausage Factory: 344 – Beautiful Desolation by Brotherhood Games appeared first on Cane and Rinse.
Chris O’Regan chats to Stefan Bachmann of Robotality about the design and development of their turn-based tactical adventure game, Pathway. Timing is everything when it […]
The post The Sausage Factory: 343 – Pathway by Robotality appeared first on Cane and Rinse.
Chris O’Regan chats to Jamie Smith of Sumo Digital about the design and development of their team based heist action adventure game, Hood: Outlaws & Legends. […]
The post The Sausage Factory: 342 – Hood: Outlaws & Legends by Sumo Digital appeared first on Cane and Rinse.
Chris O’Regan chats to James Closs of Bitbull about the design and development of their arcade scrolling shoot’em up Jetboard Joust. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode341.mp3 Music featured […]
The post The Sausage Factory: 341 – Jetboard Joust by Bitbull appeared first on Cane and Rinse.
Chris O’Regan chats to Mike Tucker and Henk Nieborg of Bitmap Bureau about the design and development of their arcade action adventure game, Battle Axe. […]
The post The Sausage Factory: 340 – Battle Axe by Bitmap Bureau appeared first on Cane and Rinse.
Chris O’Regan chats to Rajat Ojha of Gamitronics about the design and development of their FPS VR action adventure game, Speedy Gun Savage. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode339.mp3 Music […]
The post The Sausage Factory: 339 – Speedy Gun Savage by Gamitronics appeared first on Cane and Rinse.
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