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Chris O’Regan chats to Luca Cafasso of 3D Clouds about the design and development of their open world action adventure game, King of Seas. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode338.mp3 […]
The post The Sausage Factory: 338 – King of Seas by 3D Clouds appeared first on Cane and Rinse.
Chris O’Regan chats to Dax Ginn and Adam Doherty of Whatboy Games about the design and development of their tactical RPG deck building game, Trials […]
The post The Sausage Factory: 337 – Trials of Fire by Whatboy Games appeared first on Cane and Rinse.
Chris O’Regan chats to Balthazar Auxietre of Innerspace VR about the design and development of their world transporting mystery adventure game, Maskmaker. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode336.mp3 Music […]
The post The Sausage Factory: 336 – Maskmaker by Innerspace VR appeared first on Cane and Rinse.
Chris O’Regan chats to Andres Chilkowski of Nimble Giant Entertainment about the design and development of their time-lapse FPS battle arena game, Quantum League. Ever […]
The post The Sausage Factory: 335 – Quantum League by Nimble Giant Entertainment appeared first on Cane and Rinse.
Chris O’Regan chats to Yves Masullo and Robin Maechtel of SmokeStab Games about the design and development of their arcade action rogue-lite adventure game, Orbital […]
The post The Sausage Factory: 334 – Orbital Bullet by Smokestab Games appeared first on Cane and Rinse.
Chris O’Regan chats to returning guest Dugan Jackson of TIKIPOD about the design and development of their arcade action adventure game, Astro Aqua Kitty. Episode […]
The post The Sausage Factory: 333 – Astro Aqua Kitty by TIKIPOD appeared first on Cane and Rinse.
Chris O’Regan chats to Scott Brodie of Heart Shaped Games about the design and development of their wildlife reserve based tactical RPG, We Are The […]
The post The Sausage Factory: 332 – We Are The Caretakers by Heart Shaped Games appeared first on Cane and Rinse.
Chris O’Regan chats to Ryan Kubik and Drew Gingerich of Ryan Kubik games about the design and development of their mind bending sliding puzzle game, […]
The post The Sausage Factory: 331 – Wildfire Swap by Ryan Kubik Games appeared first on Cane and Rinse.
Chris O’Regan chats to Richard Seabrook of SCT Ltd about the design and development of their puzzle/dexterity platformer, Kinetic Edge Momentum can be a vital […]
The post The Sausage Factory: 330 – Kinetic Edge by SCT appeared first on Cane and Rinse.
Chris O’Regan chats to Nathan Fouts of Mommy’s Best Games about the design and development of their shmup, Shoot 1UP DX. Shoot 1UP DX updates […]
The post The Sausage Factory: 329 – Shoot 1UP DX by Mommy’s Best Games appeared first on Cane and Rinse.
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