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Chris chats to Michiel Kroder and Johannes Nichell of HitP Studio about the design and development of their lefty-righty shoot’em up, Schildmaid MX. Most games have […]
The post The Sausage Factory: 369 – Schildmaid MX by HitP Studio appeared first on Cane and Rinse.
Chris O’Regan chats to Tom-Ivar Arntzen of Tinimations about the design and development of their rhythm action arcade adventure, Klang 2 To move in Klang 2, […]
The post The Sausage Factory: 367 – Klang 2 by Tinimations appeared first on Cane and Rinse.
Chris chats to Mike Rouse of Antstream about the creation of their videogame streaming service, Antstream Arcade If there is a service that offers a path of least […]
The post The Sausage Factory: 366 – Antstream Arcade by Antstream appeared first on Cane and Rinse.
Chris chats to Will Hellwarth, Graham Parkes, and Oliver Lewin of GoodbyeWorld Games about the design and development of their blinking driven adventure game, Before […]
The post The Sausage Factory: 365 – Before Your Eyes by GoodybyeWorld Games appeared first on Cane and Rinse.
Chris chats to Jack Bennet of Odd Bug Studio about the design and development of their combat orientated, rat filled action adventure game, Tails of […]
The post The Sausage Factory: 364 – Tails of Iron by Odd Bug Studio appeared first on Cane and Rinse.
Chris chats to Dominik Schön of kaleidoscube about the design and development of their puppet themed, narrative driven action adventure, A Juggler’s Tale. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode363.mp3 […]
The post The Sausage Factory: 363 – A Juggler’s Tale by kaleidoscube appeared first on Cane and Rinse.
Chris chats to Benedict Lee of Reckoner Industries about the design and development of their puzzle driven, Midi stack inspired adventure game, The Signal State. […]
The post The Sausage Factory: 362 – The Signal State by Reckoner Industries appeared first on Cane and Rinse.
Chris chats to Andreas Heldt of Dustwind Studios about the design and development of their tactical combat action adventure game, Dustwind – The Last Resort. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode361.mp3 […]
The post The Sausage Factory: 361 – Dustwind – The Last Resort by Dustwind Studios appeared first on Cane and Rinse.
Chris chats to Paul Schnepf of Grizzly Games about the design and development of their city building chill out game that is Islanders. Making a […]
The post The Sausage Factory: 360 – Islanders by Grizzly Games appeared first on Cane and Rinse.
Chris O’Regan chats to Ian Beckman of Big Sir Games about the design and development of their multi-task space station, come convenience store management game, […]
The post The Sausage Factory: 359 – Cosmo’s Quickstop by Big Sir Games appeared first on Cane and Rinse.
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