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Chris chats to Jaroslav Meloun of Rendlike about the design and development of their action adventure game, FixFox. Not all games have to be about harming […]
The post The Sausage Factory: 379 – FixFox by Rendlike appeared first on Cane and Rinse.
Chris chats to Scott Kiraly and Kevin Wienecke of WIMO Games about the design and development of their RPG dungeon crawler, RPG Dice: Heroes of Whitestone. […]
The post The Sausage Factory: 378 – RPG Dice: Heroes of Whitestone by WIMO Games appeared first on Cane and Rinse.
Chris chats to Christian Laumark of Northplay about the design and development of their action adventure game, Headland. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode377.mp3 The Sausage Factory 377 was […]
The post The Sausage Factory:377 – Headland by Northplay appeared first on Cane and Rinse.
Chris chats to Dan Phillips of Enno Games about the design and development of their tower defence RTS hybrid game, Sky Fleet. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode376.mp3 The […]
The post The Sausage Factory: 376 – Sky Fleet by Enno Games appeared first on Cane and Rinse.
Chris chats to Arcade Berg of Neon Giant about the design and development of their action adventure RPG, The Ascent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode375.mp3 Music is by Pawel […]
The post The Sausage Factory: 375 – The Ascent by Neon Giant appeared first on Cane and Rinse.
Chris chats to Pawel Nitta of Carbon Studio about the design and development their VR action adventure game, Warhammer Age of Sigmar: Tempestfall Close and […]
The post The Sausage Factory: 374 – Warhammer Age of Sigmar: Tempestfall by Carbon Studio appeared first on Cane and Rinse.
Chris chats to Rasmus Jensen of Bolverk Games about the design and development of their third person action adventure puzzle platformer, Glyph. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode373.mp3 Music […]
The post The Sausage Factory: 373 – Glyph by Bolverk Games appeared first on Cane and Rinse.
Chris chats to James Parker of Ground Shatter about the design and development of their turn based tactical melee combat game, Fights in Tight Spaces. […]
The post The Sausage Factory: 372 – Fights in Tight Spaces by Ground Shatter appeared first on Cane and Rinse.
Chris chats to Zachary Soares and Luciana Nascimento of Bunnyhug Games about the design and development of their fishing focused action adventure game, Moonglow Bay. Finally, […]
The post The Sausage Factory: 371 – Moonglow Bay by Bunnyhug Games appeared first on Cane and Rinse.
Chris chats to Anahit Fernández and Rodrigo Fernández of Navegante Entertainment about the design and development of their multi-character puzzle platformer action game, Greak: Memories of […]
The post The Sausage Factory: 370 – Greak: Memories of Azur by Navegante Entertainment appeared first on Cane and Rinse.
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