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After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it’s now time to look inward to […]
The post The Sausage Factory: 400 appeared first on Cane and Rinse.
Chris chats to Johannes Gäbler about the design and development of their event management simulator, Festival Tycoon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode399.mp3 All of the music in Festival […]
The post The Sausage Factory: 399 – Festival Tycoon by Johannes Gäbler appeared first on Cane and Rinse.
Chris chats to Robert Wahby and Lucas Dieguez of Sky Machine Studios about the design and development of their stealth action game, Winter Ember. The art […]
The post The Sausage Factory: 398 – Winter Ember by Sky Machine Studios appeared first on Cane and Rinse.
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World. It’s not so much about […]
The post The Sausage Factory: 397 – OlliOlli World by Roll7 appeared first on Cane and Rinse.
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It’s always logistics… […]
The post The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games appeared first on Cane and Rinse.
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside. What about those shopkeepers in RPGs? […]
The post The Sausage Factory: 395 – A Story Beside by Wayward Prophet appeared first on Cane and Rinse.
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, […]
The post The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games? appeared first on Cane and Rinse.
Chris chats to Catherine Kimport and Susan Schaffer of Tursiops Truncatus Studios about the design and development of their shmup, The Day we Fought Space. […]
The post The Sausage Factory: 393 – The Day We Fought Space! by Tursiops Truncatus Studios appeared first on Cane and Rinse.
Chris chats to Stuart Martin, Rob Madden, Phoebe Anderson and Phil Barrowclough from Hyper Luminal Games about the design and development of their educational business building […]
The post The Sausage Factory: 392 – Venture Valley by Hyper Luminal Games appeared first on Cane and Rinse.
Chris chats to Michal Obloj from Moonlit Games about the design and development of their model building sim, Model Builder. All the gear, none of the […]
The post The Sausage Factory: 391 – Model Builder by Moonlit Games appeared first on Cane and Rinse.
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