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Chris chats to Henry Driver about the design and development of their educational adventure game, Secrets of Soil. Do you really know what’s going on in […]
The post The Sausage Factory: 420 – Secrets of Soil by Henry Driver appeared first on Cane and Rinse.
Chris chats to Matt Mayer and Brent Calhoun of Hiding Spot Games about the design and development of their story branching narrative driven adventure game, Beacon […]
The post The Sausage Factory: 419 – Beacon Pines by Hiding Spot Games appeared first on Cane and Rinse.
Chris chats to Jeroen Janssen of Happy Volcano about the design and development of their dexterity based puzzle game, You Suck at Parking. Puzzle games […]
The post The Sausage Factory: 418 – You Suck at Parking by Happy Volcano appeared first on Cane and Rinse.
Chris chats to Félix Blanchette Lamarche of BKOM Studios about the design and development of their point and click turn based strategy smash up, Sunday […]
The post The Sausage Factory: 417 – Sunday Gold by BKOM Studios appeared first on Cane and Rinse.
Chris chats to Jordan Morris of Mister Morris Games about the design and development of their turn action adventure game, Haiku, the Robot. You know what […]
The post The Sausage Factory: 416 – Haiku, the Robot by Mister Morris Games appeared first on Cane and Rinse.
Chris chats to Michael Long of Foolish Mortals about the design and development of their turn based strategy game, Kaiju Wars. It’s not so much […]
The post The Sausage Factory: 415 – Kaiju Wars by Foolish Mortals appeared first on Cane and Rinse.
Chris chats to return guest Mike Daw of Infinite State Games about the design and development of their VR take on Rogue Aces arcade shoot’em up. […]
The post The Sausage Factory: 414 – Rogue Aces VR by Infinite State Games appeared first on Cane and Rinse.
Chris chats to Maurice Alain of Tiny Roar about the design and development of their third-person puzzle action adventure game XEL. Time is relative, and it […]
The post The Sausage Factory: 413 – XEL by Tiny Roar appeared first on Cane and Rinse.
Chris chats to Sandra Fagerli and Jacob Lynggard Olsen of Triheart Studio, about the design and development of their mini golf puzzle game, Golfie, which is […]
The post The Sausage Factory: 412 – Golfie by Triheart Studio appeared first on Cane and Rinse.
Chris chats to Roberto Bendinelli of Strobetano, about the design and development of their puzzle driving game, Neodori Forever, which is published by Crescent Moon Games […]
The post The Sausage Factory: 411 – Neodori Forever by Strobetano appeared first on Cane and Rinse.
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